/dports/graphics/ospray/ospray-2.8.0/ospray/lights/ |
H A D | CylinderLight.ispc | 15 vec3f position0; 58 vec3f O = position0; 59 vec3f Z = position1 - position0; 95 const uniform vec3f &position0, 122 const uniform vec3f &position0, 192 const uniform vec3f position0 = xfmPoint(xfm, self->position0); 246 self->position0, 270 const uniform vec3f position0 = xfmPoint(xfm, self->position0); 278 position0, 301 self->position0 = position0; [all …]
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H A D | CylinderLight.cpp | 21 (ispc::vec3f &)position0, in createIE() 35 position0 = getParam<vec3f>("position0", vec3f(0.f)); in commit() 45 float cylinderArea = 2.f * M_PI * length(position1 - position0) * radius; in processIntensityQuantityType()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/ |
H A D | SolvePositions.cl | 38 float4 position0 = g_vertexPositions[node0]; 44 float4 del = position1 - position0; 47 position0 = position0 - del*(k*inverseMass0); 50 g_vertexPositions[node0] = position0;
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H A D | SolvePositionsSIMDBatched.cl | 87 float4 position0 = vertexPositionSharedData[vertexAddress0]; 93 float4 del = position1 - position0; 102 position0 = position0 - del*(k*inverseMass0); 108 vertexPositionSharedData[vertexAddress0] = position0;
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H A D | UpdateConstants.cl | 29 float3 position0 = g_vertexPositions[node0].xyz; 34 float3 difference = position0 - position1;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/ |
H A D | SolvePositions.cl | 36 float3 position0 = g_vertexPositions[node0].xyz; 42 float3 del = position1 - position0; 45 position0 = position0 - del*(k*inverseMass0); 48 g_vertexPositions[node0] = (float4)(position0, 0.f);
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H A D | SolvePositionsSIMDBatched.cl | 86 float4 position0 = vertexPositionSharedData[vertexAddress0]; 92 float4 del = position1 - position0; 101 position0 = position0 - del*(k*inverseMass0); 107 vertexPositionSharedData[vertexAddress0] = position0;
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H A D | UpdateConstants.cl | 29 float3 position0 = g_vertexPositions[node0].xyz; 34 float3 difference = position0 - position1;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/ |
H A D | SolvePositions.hlsl | 36 float3 position0 = g_vertexPositions[node0].xyz; 42 float3 del = position1 - position0; 45 position0 = position0 - del*(k*inverseMass0); 48 g_vertexPositions[node0] = float4(position0, 0.f);
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H A D | SolvePositionsSIMDBatched.hlsl | 91 float3 position0 = vertexPositionSharedData[vertexAddress0].xyz; 97 float3 del = position1 - position0; 106 position0 = position0 - del*(k*inverseMass0); 112 vertexPositionSharedData[vertexAddress0] = float4(position0, 0.f);
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H A D | UpdateConstants.hlsl | 33 float3 position0 = g_vertexPositions[node0].xyz; 38 float3 difference = position0 - position1;
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/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/generic-lens-2.1.0.0/src/Data/Generics/Product/ |
H A D | Positions.hs | 109 position0 :: VL.Lens s t a b 128 position = position0 @i 139 position_ = position0 @i 146 position0 f s = VL.ravel (Core.derived0 @i) f s function
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/dports/devel/hs-spago/spago-0.20.3/_cabal_deps/generic-lens-2.1.0.0/src/Data/Generics/Product/ |
H A D | Positions.hs | 109 position0 :: VL.Lens s t a b 128 position = position0 @i 139 position_ = position0 @i 146 position0 f s = VL.ravel (Core.derived0 @i) f s function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/app_list/model/ |
H A D | app_list_item_list_unittest.cc | 307 syncer::StringOrdinal position0 = item_list_.item_at(0)->position(); in TEST_F() local 309 new_position = CreatePositionBefore(position0.CreateBefore()); in TEST_F() 310 EXPECT_TRUE(new_position.LessThan(position0)); in TEST_F() 311 new_position = CreatePositionBefore(position0); in TEST_F() 312 EXPECT_TRUE(new_position.LessThan(position0)); in TEST_F() 313 new_position = CreatePositionBefore(position0.CreateAfter()); in TEST_F() 314 EXPECT_TRUE(new_position.GreaterThan(position0)); in TEST_F() 318 EXPECT_TRUE(position1.GreaterThan(position0)); in TEST_F() 320 EXPECT_TRUE(new_position.GreaterThan(position0)); in TEST_F()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | providence.c | 90 GLfloat position0[4]; member 575 mp->position0[0] = 1.6*sin(mp->theta); in draw_providence_strip() 576 mp->position0[1] = 1.2; in draw_providence_strip() 577 mp->position0[2] = 1.6*cos(mp->theta); in draw_providence_strip() 578 mp->position0[3] = 0.0; in draw_providence_strip() 579 glLightfv(GL_LIGHT0, GL_POSITION, mp->position0); in draw_providence_strip() 675 mp->position0[0] = 1; in init_providence() 676 mp->position0[1] = 5; in init_providence() 677 mp->position0[2] = 1; in init_providence() 678 mp->position0[3] = 1; in init_providence() [all …]
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H A D | antinspect.c | 105 static float position0[] = {0.0, 3.0, 0.0, 1.0}; variable 406 position0[1] = 9.6; in draw_antinspect_strip() 407 glLightfv(GL_LIGHT0, GL_POSITION, position0); in draw_antinspect_strip() 442 shadowmatrix(m, ground, position0); in draw_antinspect_strip() 577 glLightfv(GL_LIGHT0, GL_POSITION, position0); in pinit()
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H A D | flipflop.c | 183 GLfloat position0[4]; in setup_lights() local 184 position0[0] = 0; in setup_lights() 185 position0[1] = board_avg_size*0.3; in setup_lights() 186 position0[2] = 0; in setup_lights() 187 position0[3] = 1; in setup_lights() 192 glLightfv(GL_LIGHT0, GL_POSITION, position0); in setup_lights()
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/ |
H A D | gb-pass3.slang | 68 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 82 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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H A D | gb-pass2.slang | 68 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 82 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass3.slang | 65 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 79 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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H A D | gb-pass2.slang | 65 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 79 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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/dports/math/fcl/fcl-0.7.0/test/broadphase/ |
H A D | test_broadphase_dynamic_AABB_tree.cpp | 66 const Vector3d position0(0.1, 0.2, 0.3); in GTEST_TEST() local 81 std::vector<const Vector3d*> positions = {&position0, &position1}; in GTEST_TEST()
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/dports/archivers/gtar/tar-1.34/src/ |
H A D | delete.c | 76 off_t position0 = rmtlseek (archive, (off_t) 0, SEEK_CUR); in move_archive() local 78 off_t position = position0 + increment; in move_archive() 81 || (position < position0) != (increment < 0) in move_archive()
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/ |
H A D | gb-pass2.glsl | 126 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 140 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/ |
H A D | gb-pass2.glsl | 118 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0 132 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
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