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/dports/graphics/ospray/ospray-2.8.0/ospray/lights/
H A DCylinderLight.ispc15 vec3f position0;
58 vec3f O = position0;
59 vec3f Z = position1 - position0;
95 const uniform vec3f &position0,
122 const uniform vec3f &position0,
192 const uniform vec3f position0 = xfmPoint(xfm, self->position0);
246 self->position0,
270 const uniform vec3f position0 = xfmPoint(xfm, self->position0);
278 position0,
301 self->position0 = position0;
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H A DCylinderLight.cpp21 (ispc::vec3f &)position0, in createIE()
35 position0 = getParam<vec3f>("position0", vec3f(0.f)); in commit()
45 float cylinderArea = 2.f * M_PI * length(position1 - position0) * radius; in processIntensityQuantityType()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10/
H A DSolvePositions.cl38 float4 position0 = g_vertexPositions[node0];
44 float4 del = position1 - position0;
47 position0 = position0 - del*(k*inverseMass0);
50 g_vertexPositions[node0] = position0;
H A DSolvePositionsSIMDBatched.cl87 float4 position0 = vertexPositionSharedData[vertexAddress0];
93 float4 del = position1 - position0;
102 position0 = position0 - del*(k*inverseMass0);
108 vertexPositionSharedData[vertexAddress0] = position0;
H A DUpdateConstants.cl29 float3 position0 = g_vertexPositions[node0].xyz;
34 float3 difference = position0 - position1;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC/
H A DSolvePositions.cl36 float3 position0 = g_vertexPositions[node0].xyz;
42 float3 del = position1 - position0;
45 position0 = position0 - del*(k*inverseMass0);
48 g_vertexPositions[node0] = (float4)(position0, 0.f);
H A DSolvePositionsSIMDBatched.cl86 float4 position0 = vertexPositionSharedData[vertexAddress0];
92 float4 del = position1 - position0;
101 position0 = position0 - del*(k*inverseMass0);
107 vertexPositionSharedData[vertexAddress0] = position0;
H A DUpdateConstants.cl29 float3 position0 = g_vertexPositions[node0].xyz;
34 float3 difference = position0 - position1;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL/
H A DSolvePositions.hlsl36 float3 position0 = g_vertexPositions[node0].xyz;
42 float3 del = position1 - position0;
45 position0 = position0 - del*(k*inverseMass0);
48 g_vertexPositions[node0] = float4(position0, 0.f);
H A DSolvePositionsSIMDBatched.hlsl91 float3 position0 = vertexPositionSharedData[vertexAddress0].xyz;
97 float3 del = position1 - position0;
106 position0 = position0 - del*(k*inverseMass0);
112 vertexPositionSharedData[vertexAddress0] = float4(position0, 0.f);
H A DUpdateConstants.hlsl33 float3 position0 = g_vertexPositions[node0].xyz;
38 float3 difference = position0 - position1;
/dports/devel/hs-haskell-language-server/haskell-language-server-1.4.0/_cabal_deps/generic-lens-2.1.0.0/src/Data/Generics/Product/
H A DPositions.hs109 position0 :: VL.Lens s t a b
128 position = position0 @i
139 position_ = position0 @i
146 position0 f s = VL.ravel (Core.derived0 @i) f s function
/dports/devel/hs-spago/spago-0.20.3/_cabal_deps/generic-lens-2.1.0.0/src/Data/Generics/Product/
H A DPositions.hs109 position0 :: VL.Lens s t a b
128 position = position0 @i
139 position_ = position0 @i
146 position0 f s = VL.ravel (Core.derived0 @i) f s function
/dports/www/chromium-legacy/chromium-88.0.4324.182/ash/app_list/model/
H A Dapp_list_item_list_unittest.cc307 syncer::StringOrdinal position0 = item_list_.item_at(0)->position(); in TEST_F() local
309 new_position = CreatePositionBefore(position0.CreateBefore()); in TEST_F()
310 EXPECT_TRUE(new_position.LessThan(position0)); in TEST_F()
311 new_position = CreatePositionBefore(position0); in TEST_F()
312 EXPECT_TRUE(new_position.LessThan(position0)); in TEST_F()
313 new_position = CreatePositionBefore(position0.CreateAfter()); in TEST_F()
314 EXPECT_TRUE(new_position.GreaterThan(position0)); in TEST_F()
318 EXPECT_TRUE(position1.GreaterThan(position0)); in TEST_F()
320 EXPECT_TRUE(new_position.GreaterThan(position0)); in TEST_F()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dprovidence.c90 GLfloat position0[4]; member
575 mp->position0[0] = 1.6*sin(mp->theta); in draw_providence_strip()
576 mp->position0[1] = 1.2; in draw_providence_strip()
577 mp->position0[2] = 1.6*cos(mp->theta); in draw_providence_strip()
578 mp->position0[3] = 0.0; in draw_providence_strip()
579 glLightfv(GL_LIGHT0, GL_POSITION, mp->position0); in draw_providence_strip()
675 mp->position0[0] = 1; in init_providence()
676 mp->position0[1] = 5; in init_providence()
677 mp->position0[2] = 1; in init_providence()
678 mp->position0[3] = 1; in init_providence()
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H A Dantinspect.c105 static float position0[] = {0.0, 3.0, 0.0, 1.0}; variable
406 position0[1] = 9.6; in draw_antinspect_strip()
407 glLightfv(GL_LIGHT0, GL_POSITION, position0); in draw_antinspect_strip()
442 shadowmatrix(m, ground, position0); in draw_antinspect_strip()
577 glLightfv(GL_LIGHT0, GL_POSITION, position0); in pinit()
H A Dflipflop.c183 GLfloat position0[4]; in setup_lights() local
184 position0[0] = 0; in setup_lights()
185 position0[1] = board_avg_size*0.3; in setup_lights()
186 position0[2] = 0; in setup_lights()
187 position0[3] = 1; in setup_lights()
192 glLightfv(GL_LIGHT0, GL_POSITION, position0); in setup_lights()
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/console-border/shader-files/
H A Dgb-pass3.slang68 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
82 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
H A Dgb-pass2.slang68 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
82 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
/dports/games/libretro-shaders-slang/slang-shaders-9850d68939b86262eae9f0da01ff1c11daafcdc3/handheld/shaders/gameboy/shader-files/
H A Dgb-pass3.slang65 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
79 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
H A Dgb-pass2.slang65 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
79 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
/dports/math/fcl/fcl-0.7.0/test/broadphase/
H A Dtest_broadphase_dynamic_AABB_tree.cpp66 const Vector3d position0(0.1, 0.2, 0.3); in GTEST_TEST() local
81 std::vector<const Vector3d*> positions = {&position0, &position1}; in GTEST_TEST()
/dports/archivers/gtar/tar-1.34/src/
H A Ddelete.c76 off_t position0 = rmtlseek (archive, (off_t) 0, SEEK_CUR); in move_archive() local
78 off_t position = position0 + increment; in move_archive()
81 || (position < position0) != (increment < 0) in move_archive()
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/console-border/shader-files/
H A Dgb-pass2.glsl126 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
140 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0
/dports/games/libretro-shaders-glsl/glsl-shaders-7052b09dc657d56bea443d5661dccbebcafe32dc/handheld/shaders/gameboy/shader-files/
H A Dgb-pass2.glsl118 0.09973561222190091607086808117254 @position0 0.09973561222190091607086808117254 @position0
132 0.11987721382169761913280166382392 @position0 0.13465834124289953661305802732548 @position0

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