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Searched refs:positiveDirection (Results 1 – 13 of 13) sorted by relevance

/dports/deskutils/latte-dock/latte-dock-0.10.6/containment/package/contents/ui/abilities/privates/
H A DParabolicEffectPrivate.qml139 var positiveDirection = ((currentMousePosition - center) >= 0 );
142 positiveDirection = !positiveDirection;
162 if(positiveDirection === true){
/dports/deskutils/latte-dock/latte-dock-0.10.6/declarativeimports/abilities/client/
H A DParabolicEffect.qml172 var positiveDirection = ((currentMousePosition - center) >= 0 );
175 positiveDirection = !positiveDirection;
195 if(positiveDirection === true){
/dports/graphics/skanpage/skanpage-1.0.0/src/
H A DDocumentModel.cpp176 void DocumentModel::rotateImage(int row, bool positiveDirection) in rotateImage() argument
182 if (positiveDirection) { in rotateImage()
H A DDocumentModel.h68 Q_INVOKABLE void rotateImage(int row, bool positiveDirection);
/dports/biology/avida/avida-2.12.4-src/apps/viewer-macos/frameworks/CorePlot/Source/
H A DCPTTradingRangePlot.m752 BOOL positiveDirection = YES;
755 positiveDirection = !positiveDirection;
765 if ( positiveDirection ) {
774 if ( positiveDirection ) {
H A DCPTRangePlot.m774 BOOL positiveDirection = YES;
777 positiveDirection = !positiveDirection;
783 if ( positiveDirection ) {
793 if ( positiveDirection ) {
H A DCPTBarPlot.m793 …BOOL positiveDirection = CPTDecimalGreaterThanOrEqualTo([length decimalValue], theBaseDecimalValue…
797 positiveDirection = !positiveDirection;
814 if ( positiveDirection ) {
824 if ( positiveDirection ) {
H A DCPTScatterPlot.m844 BOOL positiveDirection = YES;
847 positiveDirection = !positiveDirection;
853 if ( positiveDirection ) {
/dports/deskutils/latte-dock/latte-dock-0.10.6/plasmoid/package/contents/ui/task/
H A DTaskMouseArea.qml234 var positiveDirection = (mainAngle > 12);
240 if (positiveDirection) {
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/page/
H A DEventHandler.cpp130 …e(float delta, WheelEvent::Granularity granularity, ScrollDirection positiveDirection, ScrollDirec… in scrollNode() argument
144 …return enclosingBox->scroll(delta < 0 ? negativeDirection : positiveDirection, ScrollByPage, absDe… in scrollNode()
147 …return enclosingBox->scroll(delta < 0 ? negativeDirection : positiveDirection, ScrollByLine, absDe… in scrollNode()
150 …return enclosingBox->scroll(delta < 0 ? negativeDirection : positiveDirection, ScrollByPixel, absD… in scrollNode()
/dports/games/residualvm/residualvm-0.3.1/engines/myst3/
H A Dscript.cpp2329 bool positiveDirection = endValue > startValue; in runScriptForVarDrawTicksHelper() local
2332 if ((positiveDirection && (currentValue > endValue)) in runScriptForVarDrawTicksHelper()
2333 || (!positiveDirection && (currentValue < endValue))) in runScriptForVarDrawTicksHelper()
2348 currentValue += positiveDirection ? 1 : -1; in runScriptForVarDrawTicksHelper()
/dports/games/scummvm/scummvm-2.5.1/engines/myst3/
H A Dscript.cpp2331 bool positiveDirection = endValue > startValue; in runScriptForVarDrawTicksHelper() local
2334 if ((positiveDirection && (currentValue > endValue)) in runScriptForVarDrawTicksHelper()
2335 || (!positiveDirection && (currentValue < endValue))) in runScriptForVarDrawTicksHelper()
2350 currentValue += positiveDirection ? 1 : -1; in runScriptForVarDrawTicksHelper()
/dports/devel/sonarqube-community/sonarqube-9.2.4.50792/web/js/
H A DoutZ4QEXPZ4.js.map4positiveDirection = target > current;\n const step = Math.ceil(Math.abs(target - current) / SCROL…