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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Ds_sound.c2108 UINT32 poslapse = 0; in S_RecallMusic() local
2114 poslapse = (UINT32)((float)(gametic - entry->tic)/(float)TICRATE*(float)MUSICRATE); in S_RecallMusic()
2116 newpos = entry->position + poslapse; in S_RecallMusic()