/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/q2pro/q2pro/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_view.c | 59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_view.c | 70 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 147 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quetoo/quetoo-0.6.1/src/baseq2/ |
H A D | p_view.c | 71 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 148 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 Vec3MA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_view.c | 59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-matrix/matrix/MatrixFixSource/ |
H A D | p_view.c | 59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quetoo/quetoo-0.6.1/src/ctf/ |
H A D | p_view.c | 71 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 148 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_view.c | 54 static vec3_t power_color = { in P_DamageFeedback() local 144 VectorMA(v, (float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_view.c | 78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | p_view.c | 59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_view.c | 79 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 162 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_view.c | 90 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 173 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_view.c | 77 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 152 VectorMA(v, (float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | p_view.c | 90 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local 173 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
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