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Searched refs:power_color (Results 1 – 25 of 31) sorted by relevance

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/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/q2pro/q2pro/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_view.c59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_view.c70 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
147 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
/dports/games/quetoo/quetoo-0.6.1/src/baseq2/
H A Dp_view.c71 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
148 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 Vec3MA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_view.c59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-matrix/matrix/MatrixFixSource/
H A Dp_view.c59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quetoo/quetoo-0.6.1/src/ctf/
H A Dp_view.c71 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
148 VectorMA(v,(float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_view.c54 static vec3_t power_color = { in P_DamageFeedback() local
144 VectorMA(v, (float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_view.c78 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
161 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dp_view.c59 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
142 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_view.c79 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
162 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_view.c90 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
173 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_view.c77 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
152 VectorMA(v, (float)client->damage_parmor / realcount, power_color, v); in P_DamageFeedback()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dp_view.c90 static vec3_t power_color = {0.0, 1.0, 0.0}; in P_DamageFeedback() local
173 VectorMA (v, (float)client->damage_parmor/realcount, power_color, v); in P_DamageFeedback()

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