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Searched refs:ppCurrent (Results 1 – 11 of 11) sorted by relevance

/dports/devel/upp/upp/bazaar/plugin/assimp/code/Assjson/
H A Dmesh_splitter.cpp276 aiBone** ppCurrent = out_mesh->mBones; in SplitMesh() local
284 *ppCurrent++ = bone_out; in SplitMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Assjson/
H A Dmesh_splitter.cpp275 aiBone** ppCurrent = out_mesh->mBones; in SplitMesh() local
283 *ppCurrent++ = bone_out; in SplitMesh()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DSplitLargeMeshes.cpp625 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
634 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/PostProcessing/
H A DSplitLargeMeshes.cpp574 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
581 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DSplitLargeMeshes.cpp625 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
634 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/multimedia/assimp/assimp-5.1.3/code/PostProcessing/
H A DSplitLargeMeshes.cpp574 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
582 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DSplitLargeMeshes.cpp623 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
632 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.cpp574 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
581 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/assimp/code/PostProcessing/
H A DSplitLargeMeshes.cpp574 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
581 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DSplitLargeMeshes.cpp624 aiBone** ppCurrent = pcMesh->mBones; in SplitMesh() local
633 *ppCurrent++ = pcOut = new aiBone(); in SplitMesh()
/dports/x11-wm/hs-xmonad/xmonad-0.17.0/
H A DTUTORIAL.md750 , ppCurrent = wrap " " "" . xmobarBorder "Top" "#8be9fd" 2
779 `ppCurrent = wrap (blue "[") (blue "]")` and see if you like it. Also
786 focused window, `ppCurrent` formats the currently focused workspace,
1057 , ppCurrent = wrap " " "" . xmobarBorder "Top" "#8be9fd" 2