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Searched refs:pr_ati_textureformat_one (Results 1 – 4 of 4) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dbaselayer.cpp301 pr_ati_textureformat_one = 1; in fill_glinfo()
H A Dtexcache.cpp639 if (pr_ati_textureformat_one && gi == 1) gi = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; in texcache_writetex_fromdriver()
H A Dpolymer.cpp49 int32_t pr_ati_textureformat_one = 0; variable
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h59 extern int32_t pr_ati_textureformat_one;