Searched refs:pr_flash (Results 1 – 9 of 9) sorted by relevance
/dports/games/wolfpack/empire-4.4.1/src/lib/commands/ |
H A D | flash.c | 153 pr_flash(other, "FLASH from %s @ %02d:%02d%s\n", in sendmessage() 157 pr_flash(other, "BROADCAST from %s @ %02d:%02d%s\n", in sendmessage() 162 pr_flash(other, "%s: %s\n", in sendmessage()
|
/dports/games/wolfpack/empire-4.4.1/src/server/ |
H A D | main.c | 433 pr_flash(p, "Server shutting down...\n"); in shutdwn() 438 pr_flash(p, "Shutdown aborting command\n"); in shutdwn()
|
H A D | update.c | 188 pr_flash(p, "Update aborting command\n"); in update_run()
|
/dports/games/wolfpack/empire-4.4.1/src/lib/player/ |
H A D | recvclient.c | 103 pr_flash(player, "idle connection terminated\n"); in recvclient()
|
H A D | login.c | 385 pr_flash(other, "Disconnected by %s\n", praddr(player)); in kill_cmd()
|
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/ |
H A D | pr.c | 142 pr_flash(struct player *pl, char *format, ...) in pr_flash() function
|
/dports/games/wolfpack/empire-4.4.1/include/ |
H A D | prototypes.h | 540 extern void pr_flash(struct player *, char *, ...)
|
/dports/games/wolfpack/empire-4.4.1/doc/ |
H A D | unicode | 161 Output filtering is handled by pr_flash().
|
H A D | CHANGES2.0 | 185 added pr_wall() which is like pr_flash() except that it prints to
|