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Searched refs:pr_flash (Results 1 – 9 of 9) sorted by relevance

/dports/games/wolfpack/empire-4.4.1/src/lib/commands/
H A Dflash.c153 pr_flash(other, "FLASH from %s @ %02d:%02d%s\n", in sendmessage()
157 pr_flash(other, "BROADCAST from %s @ %02d:%02d%s\n", in sendmessage()
162 pr_flash(other, "%s: %s\n", in sendmessage()
/dports/games/wolfpack/empire-4.4.1/src/server/
H A Dmain.c433 pr_flash(p, "Server shutting down...\n"); in shutdwn()
438 pr_flash(p, "Shutdown aborting command\n"); in shutdwn()
H A Dupdate.c188 pr_flash(p, "Update aborting command\n"); in update_run()
/dports/games/wolfpack/empire-4.4.1/src/lib/player/
H A Drecvclient.c103 pr_flash(player, "idle connection terminated\n"); in recvclient()
H A Dlogin.c385 pr_flash(other, "Disconnected by %s\n", praddr(player)); in kill_cmd()
/dports/games/wolfpack/empire-4.4.1/src/lib/subs/
H A Dpr.c142 pr_flash(struct player *pl, char *format, ...) in pr_flash() function
/dports/games/wolfpack/empire-4.4.1/include/
H A Dprototypes.h540 extern void pr_flash(struct player *, char *, ...)
/dports/games/wolfpack/empire-4.4.1/doc/
H A Dunicode161 Output filtering is handled by pr_flash().
H A DCHANGES2.0185 added pr_wall() which is like pr_flash() except that it prints to