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/dports/games/zdoom/zdoom-2.8.1/src/
H A Dp_lnspec.cpp71 static FRandom pr_glass ("GlassBreak"); variable
3130 glass->SetState (glass->SpawnState + (pr_glass() % glass->health)); in FUNC()
3131 an = pr_glass() << (32-8); in FUNC()
3134 speed = pr_glass() & 3; in FUNC()
3137 glass->velz = (pr_glass() & 7) << FRACBITS; in FUNC()
3139 glass->tics += pr_glass(); in FUNC()