Searched refs:pr_glass (Results 1 – 1 of 1) sorted by relevance
71 static FRandom pr_glass ("GlassBreak"); variable3130 glass->SetState (glass->SpawnState + (pr_glass() % glass->health)); in FUNC()3131 an = pr_glass() << (32-8); in FUNC()3134 speed = pr_glass() & 3; in FUNC()3137 glass->velz = (pr_glass() & 7) << FRACBITS; in FUNC()3139 glass->tics += pr_glass(); in FUNC()