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Searched refs:pr_highpalookups (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h47 extern int32_t pr_highpalookups;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp37 int32_t pr_highpalookups = 1; variable
4636 usinghighpal = (pr_highpalookups && in polymer_drawmdsprite()
5099 if (pr_highpalookups && prhighpalookups[curbasepal][pal].map && in polymer_getbuildmaterial()
H A Dpolymost.cpp10030 …{ "r_pr_highpalookups", "enable/disable highpalookups", (void *) &pr_highpalookups, CVAR_BOOL, 0, … in polymost_initosdfuncs()