Searched refs:pr_shadowdetail (Results 1 – 3 of 3) sorted by relevance
29 extern int32_t pr_shadowdetail;
19 int32_t pr_shadowdetail = 4; variable6386 prrts[i].xdim = 128 << pr_shadowdetail; in polymer_initrendertargets()6387 prrts[i].ydim = 128 << pr_shadowdetail; in polymer_initrendertargets()
10048 …- you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0,… in polymost_initosdfuncs()