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Searched refs:pr_shadowdetail (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h29 extern int32_t pr_shadowdetail;
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp19 int32_t pr_shadowdetail = 4; variable
6386 prrts[i].xdim = 128 << pr_shadowdetail; in polymer_initrendertargets()
6387 prrts[i].ydim = 128 << pr_shadowdetail; in polymer_initrendertargets()
H A Dpolymost.cpp10048 …- you need to restart the renderer for it to take effect", (void *) &pr_shadowdetail, CVAR_INT, 0,… in polymost_initosdfuncs()