Searched refs:pr_spawnblood (Results 1 – 10 of 10) sorted by relevance
76 pr_spawnblood, // #14 enumerator
1376 int t = P_Random(pr_spawnblood); in P_SpawnBlood()1377 z += (t - P_Random(pr_spawnblood))<<10; in P_SpawnBlood()1380 th->tics -= P_Random(pr_spawnblood)&3; in P_SpawnBlood()
65 pr_spawnblood, // 33 enumerator
1388 int t = P_Random(pr_spawnblood); in P_SpawnBlood()1389 z += (t - P_Random(pr_spawnblood))<<10; in P_SpawnBlood()1392 th->tics -= P_Random(pr_spawnblood)&3; in P_SpawnBlood()
1478 int t = P_Random(pr_spawnblood); in P_SpawnBlood()1479 z += (t - P_Random(pr_spawnblood))<<10; in P_SpawnBlood()1482 th->tics -= P_Random(pr_spawnblood)&3; in P_SpawnBlood()
97 pr_spawnblood, // #14 enumerator
3214 z += PP_SignedRandom(pr_spawnblood) << 10; in P_SpawnBlood()3223 th->tics -= PP_Random(pr_spawnblood) & 3; in P_SpawnBlood()
99 static FRandom pr_spawnblood ("SpawnBlood"); variable5104 z += pr_spawnblood.Random2 () << 10; in P_SpawnBlood()5112 th->tics -= pr_spawnblood() & 3; in P_SpawnBlood()