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Searched refs:pr_vbos (Results 1 – 3 of 3) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp28 int32_t pr_vbos = 2; variable
2458 if (planevbo && (pr_vbos > 0)) in polymer_drawplane()
2498 if (planevbo && (pr_vbos > 0)) in polymer_drawplane()
2875 if (pr_vbos > 0) in polymer_updatesector()
2943 if ((pr_vbos > 0)) in polymer_updatesector()
3613 if ((pr_vbos > 0)) in polymer_updatewall()
4155 if (alignmask && (pr_vbos > 0)) in polymer_updatesprite()
4393 if (pr_vbos > 0) in polymer_drawskybox()
4431 if (pr_vbos > 0) in polymer_drawskybox()
4446 if (pr_vbos > 0) in polymer_drawskybox()
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H A Dpolymost.cpp10054 …e. 0: no VBOs. 1: VBOs for map data. 2: VBOs for model data.", (void *) &pr_vbos, CVAR_INT | CVAR_… in polymost_initosdfuncs()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h38 extern int32_t pr_vbos;