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Searched refs:prartmaps (Results 1 – 2 of 2) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dpolymer.h384 extern GLuint prartmaps[MAXTILES];
387 if (prartmaps[tilenum]) in polymer_invalidateartmap()
389 glDeleteTextures(1, &prartmaps[tilenum]); in polymer_invalidateartmap()
390 prartmaps[tilenum] = 0; in polymer_invalidateartmap()
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dpolymer.cpp66 GLuint prartmaps[MAXTILES]; variable
4968 if (!prartmaps[tilenum]) { in polymer_setupartmap()
4984 glGenTextures(1, &prartmaps[tilenum]); in polymer_setupartmap()
4985 glBindTexture(GL_TEXTURE_2D, prartmaps[tilenum]); in polymer_setupartmap()
5079 if (!prartmaps[tilenum] || !prbasepalmaps[curbasepal] || !prlookups[pal]) in polymer_getbuildmaterial()
5082 material->artmap = prartmaps[tilenum]; in polymer_getbuildmaterial()