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Searched refs:precalculation_table (Results 1 – 1 of 1) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/RenderMain/
H A Dscottish_textures.cpp181 static void *precalculation_table = NULL; variable
209precalculation_table= (void*)new char[MAXIMUM_PRECALCULATION_TABLE_ENTRY_SIZE*MAXIMUM_SCRATCH_TABL… in allocate_texture_tables()
210 fc_assert(scratch_table0&&scratch_table1&&precalculation_table); in allocate_texture_tables()
311 …_polygon_lines(polygon, screen, view, (struct _horizontal_polygon_line_data *)precalculation_table, in texture_horizontal_polygon()
689 struct _vertical_polygon_data *header= (struct _vertical_polygon_data *)precalculation_table; in texture_rectangle()
818 …al_polygon_lines<pixel8, true>(screen, view, (struct _vertical_polygon_data *)precalculation_table, in texture_rectangle()
823 …vertical_polygon_lines<pixel8>(screen, view, (struct _vertical_polygon_data *)precalculation_table, in texture_rectangle()
841 …l_polygon_lines<pixel16, true>(screen, view, (struct _vertical_polygon_data *)precalculation_table, in texture_rectangle()
846 …ertical_polygon_lines<pixel16>(screen, view, (struct _vertical_polygon_data *)precalculation_table, in texture_rectangle()
865 …l_polygon_lines<pixel32, true>(screen, view, (struct _vertical_polygon_data *)precalculation_table, in texture_rectangle()
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