Searched refs:preferencesClicked (Results 1 – 9 of 9) sorted by relevance
46 …nManager.connect (preferencesButton->clicked, std::bind (&cWindowStart::preferencesClicked, this)); in cWindowStart()86 void cWindowStart::preferencesClicked() in preferencesClicked() function in cWindowStart
38 void preferencesClicked();
61 - (IBAction)preferencesClicked:(id)sender;
157 - (IBAction)preferencesClicked:(id)sender {
86 void preferencesClicked();
858 void Window::preferencesClicked() in preferencesClicked() function in Window1457 …Theme("preferences-system"), tr("&Preferences..."), this, &Window::preferencesClicked, QKeySequenc… in initMenus()
147 mutable cSignal<void ()> preferencesClicked; variable
55 signalConnectionManager.connect (preferencesButton->clicked, [&]() { preferencesClicked(); }); in cHud()
287 …signalConnectionManager.connect (gameGui->getHud().preferencesClicked, std::bind (&cGameGuiControl… in connectGuiStaticCommands()