Home
last modified time | relevance | path

Searched refs:preprocessShader (Results 1 – 8 of 8) sorted by relevance

/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.cpp153 if(preprocessShader(vShaderFile,flags,vShader) && in findOrLoadShader()
154 preprocessShader(gShaderFile,flags,gShader) && in findOrLoadShader()
155 preprocessShader(fShaderFile,flags,fShader) in findOrLoadShader()
280 bool ShaderMgr::preprocessShader(const QString &fileName, const uint flags, QByteArray &processedSo… in preprocessShader() function in ShaderMgr
H A DShaderManager.hpp203 …static bool preprocessShader(const QString& fileName, const uint flags, QByteArray& processedSourc…
/dports/emulators/mgba/mgba-0.9.2/src/platform/
H A Dvideo-backend.h46 void* preprocessShader; member
/dports/games/libretro-mgba/mgba-6186d45/src/platform/
H A Dvideo-backend.h46 void* preprocessShader; member
/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/
H A DShaderSelector.cpp121 if (m_shaders->preprocessShader) { in refreshShaders()
122 …m_ui.passes->addTab(makePage(static_cast<mGLES2Shader*>(m_shaders->preprocessShader), "default", 0… in refreshShaders()
H A DDisplayGL.cpp331 …m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initi… in create()
/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/
H A DShaderSelector.cpp123 if (m_shaders->preprocessShader) { in refreshShaders()
124 …m_ui.passes->addTab(makePage(static_cast<mGLES2Shader*>(m_shaders->preprocessShader), "default", 0… in refreshShaders()
H A DDisplayGL.cpp316 …m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initi… in PainterGL()