Searched refs:preprocessShader (Results 1 – 8 of 8) sorted by relevance
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | ShaderManager.cpp | 153 if(preprocessShader(vShaderFile,flags,vShader) && in findOrLoadShader() 154 preprocessShader(gShaderFile,flags,gShader) && in findOrLoadShader() 155 preprocessShader(fShaderFile,flags,fShader) in findOrLoadShader() 280 bool ShaderMgr::preprocessShader(const QString &fileName, const uint flags, QByteArray &processedSo… in preprocessShader() function in ShaderMgr
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H A D | ShaderManager.hpp | 203 …static bool preprocessShader(const QString& fileName, const uint flags, QByteArray& processedSourc…
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/dports/emulators/mgba/mgba-0.9.2/src/platform/ |
H A D | video-backend.h | 46 void* preprocessShader; member
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/ |
H A D | video-backend.h | 46 void* preprocessShader; member
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/dports/emulators/mgba/mgba-0.9.2/src/platform/qt/ |
H A D | ShaderSelector.cpp | 121 if (m_shaders->preprocessShader) { in refreshShaders() 122 …m_ui.passes->addTab(makePage(static_cast<mGLES2Shader*>(m_shaders->preprocessShader), "default", 0… in refreshShaders()
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H A D | DisplayGL.cpp | 331 …m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initi… in create()
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/dports/games/libretro-mgba/mgba-6186d45/src/platform/qt/ |
H A D | ShaderSelector.cpp | 123 if (m_shaders->preprocessShader) { in refreshShaders() 124 …m_ui.passes->addTab(makePage(static_cast<mGLES2Shader*>(m_shaders->preprocessShader), "default", 0… in refreshShaders()
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H A D | DisplayGL.cpp | 316 …m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initi… in PainterGL()
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