Searched refs:prev_mat (Results 1 – 11 of 11) sorted by relevance
/dports/math/py-statsmodels/statsmodels-0.13.1/statsmodels/tsa/statespace/ |
H A D | kalman_smoother.py | 1192 prev_mat = getattr(previous, key) 1193 if mat.shape[-1] > prev_mat.shape[-1]: 1194 extend_kwargs[key] = mat[..., prev_mat.shape[-1]:] 1224 prev_mat = getattr(previous, key) 1225 if prev_mat.shape[-1] > 1: 1226 clone_kwargs[key] = prev_mat
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/internal/ |
H A D | swf_dev.h | 128 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *…
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/internal/ |
H A D | swf_dev.h | 128 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *…
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/ |
H A D | BKE_armature.h | 292 float prev_mat[4][4], next_mat[4][4]; member
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/scene_manager/ |
H A D | swf_svg.c | 387 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *… in swf_svg_place_obj() argument
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H A D | swf_bifs.c | 1658 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *… in swf_bifs_place_obj() argument
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/scene_manager/ |
H A D | swf_svg.c | 387 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *… in swf_svg_place_obj() argument
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H A D | swf_bifs.c | 1658 …prev_id, u32 type, GF_Matrix2D *mat, GF_ColorMatrix *cmat, GF_Matrix2D *prev_mat, GF_ColorMatrix *… in swf_bifs_place_obj() argument
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/dports/science/frontistr/FrontISTR-c66bdc397de319ca59a0565b3f3b1a3b33f0c50c/hecmw1/src/common/ |
H A D | hecmw_io_mesh.c | 1419 static struct hecmw_io_material *prev_mat = NULL; in HECMW_io_add_mat() local 1434 if (prev_mat == NULL) { in HECMW_io_add_mat() 1437 prev_mat->next = mat; in HECMW_io_add_mat() 1439 prev_mat = mat; in HECMW_io_add_mat()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | armature.c | 1030 mul_m4_m4m4(param->prev_mat, imat, rest ? prev->bone->arm_mat : prev->pose_mat); in BKE_pchan_bbone_spline_params_get() 1176 copy_m3_m4(mat3, param->prev_mat); in BKE_pchan_bbone_handles_compute()
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/dports/graphics/blender/blender-2.91.0/source/blender/draw/engines/overlay/ |
H A D | overlay_armature.c | 1139 mul_m4_m4m4(param.prev_mat, imat, bonemat); in ebone_spline_preview()
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