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/dports/audio/rezound/rezound-0.13.1beta/src/backend/
H A Dmain_controls.cpp296 …size_t previousCueIndex=0; // zero means not found yet, and we always store the index+1 when we do… in jumpToPreviousCue() local
311 …if(previousCueIndex==0 || (distance<smallestDistance && (distanceInTime>0.4 || channel->isPaused()… in jumpToPreviousCue()
314 previousCueIndex=t+1; in jumpToPreviousCue()
319 if(previousCueIndex!=0) in jumpToPreviousCue()
321 previousCueIndex--; in jumpToPreviousCue()
322 channel->setPosition(sound->getCueTime(previousCueIndex)); in jumpToPreviousCue()