Searched refs:previousCueIndex (Results 1 – 1 of 1) sorted by relevance
296 …size_t previousCueIndex=0; // zero means not found yet, and we always store the index+1 when we do… in jumpToPreviousCue() local311 …if(previousCueIndex==0 || (distance<smallestDistance && (distanceInTime>0.4 || channel->isPaused()… in jumpToPreviousCue()314 previousCueIndex=t+1; in jumpToPreviousCue()319 if(previousCueIndex!=0) in jumpToPreviousCue()321 previousCueIndex--; in jumpToPreviousCue()322 channel->setPosition(sound->getCueTime(previousCueIndex)); in jumpToPreviousCue()