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Searched refs:prevside (Results 1 – 2 of 2) sorted by relevance

/dports/math/kig/kig-21.12.3/objects/
H A Dpolygon_imp.cc810 Coordinate prevside = mpoints[0] - mpoints[npoints-1]; in windingNumber() local
816 double vecprod = side.x*prevside.y - side.y*prevside.x; in windingNumber()
818 if ( vecprod == 0.0 || side.y*prevside.y > 0 ) in windingNumber()
820 prevside = side; in windingNumber()
823 if ( side.y*steeringdir < 0 && prevside.y*steeringdir >= 0 ) in windingNumber()
825 prevside = side; in windingNumber()
886 Coordinate prevside = mpoints[0] - mpoints[npoints-1]; in isMonotoneSteering() local
893 double vecprod = side.x*prevside.y - side.y*prevside.x; in isMonotoneSteering()
897 prevside = side; in isMonotoneSteering()
901 prevside = side; in isMonotoneSteering()
/dports/games/xconq/xconq-7.5.0-0pre.0.20050612/kernel/
H A Dcombat.c30 static void capture_unit_2(Unit *unit, Unit *pris, Side *prevside);
2595 capture_unit_2(Unit *unit, Unit *pris, Side *prevside) in capture_unit_2() argument
2623 if (newside && !newside->see_all && prevside != indepside) { in capture_unit_2()
2628 if (terrain_view(prevside, x, y) != UNSEEN in capture_unit_2()
2631 terrain_view(prevside, x, y)); in capture_unit_2()
2647 for_all_side_units(prevside, unit2) { in capture_unit_2()
2674 capture_unit_2(unit, occ, prevside); in capture_unit_2()