Searched refs:printLang (Results 1 – 11 of 11) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/ |
H A D | state.cpp | 306 if (SELECTOR(printLang) != -1) { in getSciLanguage() 307 lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang)); in getSciLanguage() 347 if (SELECTOR(printLang) != -1) in setSciLanguage() 348 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), lang); in setSciLanguage()
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H A D | selector.h | 95 Selector printLang; ///< Used for i18n member
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H A D | selector.cpp | 155 FIND_SELECTOR(printLang); in mapSelectors()
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H A D | script_patches.cpp | 3731 0x39, SIG_SELECTOR8(printLang), // pushi printLang
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/ |
H A D | state.cpp | 307 if (SELECTOR(printLang) != -1) { in getSciLanguage() 308 lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang)); in getSciLanguage() 355 if (SELECTOR(printLang) != -1) in setSciLanguage() 356 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), lang); in setSciLanguage()
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H A D | selector.h | 95 Selector printLang; ///< Used for i18n member
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H A D | selector.cpp | 156 FIND_SELECTOR(printLang); in mapSelectors()
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H A D | script_patches.cpp | 4464 0x39, SIG_SELECTOR8(printLang), // pushi printLang
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/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/ |
H A D | prefs_printer.cpp | 77 …PrintLanguage printLang = (PrintLanguage) prefs->getInt("PrintLanguage", (int) PrinterUtil::getDef… in restoreDefaults() local 78 printLanguageComboBox->setCurrentLanguage(printLang); in restoreDefaults()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/ |
H A D | sci.cpp | 901 if (SELECTOR(printLang) != -1) // set text language in setLauncherLanguage() 902 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), languageToSet); in setLauncherLanguage()
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/dports/games/scummvm/scummvm-2.5.1/engines/sci/ |
H A D | sci.cpp | 911 if (SELECTOR(printLang) != -1) // set text language in setLauncherLanguage() 912 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), languageToSet); in setLauncherLanguage()
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