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Searched refs:printLang (Results 1 – 11 of 11) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/engine/
H A Dstate.cpp306 if (SELECTOR(printLang) != -1) { in getSciLanguage()
307 lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang)); in getSciLanguage()
347 if (SELECTOR(printLang) != -1) in setSciLanguage()
348 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), lang); in setSciLanguage()
H A Dselector.h95 Selector printLang; ///< Used for i18n member
H A Dselector.cpp155 FIND_SELECTOR(printLang); in mapSelectors()
H A Dscript_patches.cpp3731 0x39, SIG_SELECTOR8(printLang), // pushi printLang
/dports/games/scummvm/scummvm-2.5.1/engines/sci/engine/
H A Dstate.cpp307 if (SELECTOR(printLang) != -1) { in getSciLanguage()
308 lang = (kLanguage)readSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang)); in getSciLanguage()
355 if (SELECTOR(printLang) != -1) in setSciLanguage()
356 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), lang); in setSciLanguage()
H A Dselector.h95 Selector printLang; ///< Used for i18n member
H A Dselector.cpp156 FIND_SELECTOR(printLang); in mapSelectors()
H A Dscript_patches.cpp4464 0x39, SIG_SELECTOR8(printLang), // pushi printLang
/dports/print/scribus-devel/scribus-1.5.7/scribus/ui/
H A Dprefs_printer.cpp77 …PrintLanguage printLang = (PrintLanguage) prefs->getInt("PrintLanguage", (int) PrinterUtil::getDef… in restoreDefaults() local
78 printLanguageComboBox->setCurrentLanguage(printLang); in restoreDefaults()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sci/
H A Dsci.cpp901 if (SELECTOR(printLang) != -1) // set text language in setLauncherLanguage()
902 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), languageToSet); in setLauncherLanguage()
/dports/games/scummvm/scummvm-2.5.1/engines/sci/
H A Dsci.cpp911 if (SELECTOR(printLang) != -1) // set text language in setLauncherLanguage()
912 writeSelectorValue(_gamestate->_segMan, _gameObjectAddress, SELECTOR(printLang), languageToSet); in setLauncherLanguage()