Searched refs:procam (Results 1 – 4 of 4) sorted by relevance
32 vpgl_proj_camera<T>* procam = static_cast<vpgl_proj_camera<T>*>(camera); in vsl_b_write() local33 vsl_b_write(os,procam->type_name()); in vsl_b_write()34 vsl_b_write(os,*procam); in vsl_b_write()82 vpgl_proj_camera<T>* procam = new vpgl_proj_camera<T>(); in vsl_b_read() local83 vsl_b_read(is,*procam); in vsl_b_read()84 camera = procam; in vsl_b_read()
49 vpgl_camera_double_sptr procam = procamp; in vpgl_load_proj_camera_process() local50 pro.set_output_val<vpgl_camera_double_sptr>(0, procam); in vpgl_load_proj_camera_process()67 vpgl_camera_double_sptr procam = new vpgl_proj_camera<double>(projection_matrix); in vpgl_load_proj_camera_process() local69 pro.set_output_val<vpgl_camera_double_sptr>(0, procam); in vpgl_load_proj_camera_process()
69 auto* procam = new vpgl_affine_camera<double>(affine_matrix); in vpgl_load_affine_camera_process() local70 procam->set_viewing_distance(dist); in vpgl_load_affine_camera_process()71 procam->orient_ray_direction(vgl_vector_3d<double>(look_x, look_y, look_z)); in vpgl_load_affine_camera_process()72 pro.set_output_val<vpgl_camera_double_sptr>(0, procam); in vpgl_load_affine_camera_process()
118 vpgl_proj_camera<double> const* procam = in principal_ray() local120 return vpgl_ray::principal_ray(*procam, pray); in principal_ray()