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Searched refs:processLight (Results 1 – 25 of 27) sorted by relevance

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/dports/astro/kstars/kstars-3.5.6/kstars/indi/
H A Dindifilter.cpp11 void Filter::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::Filter
13 DeviceDecorator::processLight(lvp); in processLight()
H A Dindiweather.cpp35 void Weather::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::Weather
47 DeviceDecorator::processLight(lvp); in processLight()
H A Dindilistener.cpp139 connect(cm, &ClientManager::newINDILight, this, &INDIListener::processLight); in addClient()
430 void INDIListener::processLight(ILightVectorProperty *lvp) in processLight() function in INDIListener
436 oneDevice->processLight(lvp); in processLight()
H A Dindifocuser.cpp28 void Focuser::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::Focuser
30 DeviceDecorator::processLight(lvp); in processLight()
H A Dindicap.cpp41 void DustCap::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::DustCap
43 DeviceDecorator::processLight(lvp); in processLight()
H A Dindifilter.h32 void processLight(ILightVectorProperty *lvp) override;
H A Dindistd.h75 virtual void processLight(ILightVectorProperty *lvp) = 0;
153 virtual void processLight(ILightVectorProperty *lvp) override;
257 virtual void processLight(ILightVectorProperty *lvp) override;
H A Dindifocuser.h45 void processLight(ILightVectorProperty *lvp) override;
H A Dindiweather.h48 void processLight(ILightVectorProperty *lvp) override;
H A Dindicap.h41 void processLight(ILightVectorProperty *lvp) override;
H A Dindilistener.h65 void processLight(ILightVectorProperty *lvp);
H A Dindidome.h66 void processLight(ILightVectorProperty *lvp) override;
H A Dindidome.cpp100 void Dome::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::Dome
102 DeviceDecorator::processLight(lvp); in processLight()
H A Dindistd.cpp383 void GenericDevice::processLight(ILightVectorProperty *lvp) in processLight() function in ISD::GenericDevice
1051 void DeviceDecorator::processLight(ILightVectorProperty * lvp) in processLight() function in ISD::DeviceDecorator
1053 interfacePtr->processLight(lvp); in processLight()
H A Dindiccd.h198 void processLight(ILightVectorProperty *lvp) override;
/dports/games/warzone2100/warzone2100/src/
H A Dlighting.h36 void processLight(LIGHT *psLight);
H A Dlighting.cpp251 void processLight(LIGHT *psLight) in processLight() function
382 processLight(&light); in doBuildingLights()
H A Deffects.cpp703 processLight(&light); in updateSatLaser()
741 processLight(&light); in updateExplosion()
755 processLight(&light); in updateExplosion()
879 processLight(&light); in updateGraviton()
1036 processLight(&light); in updateDestruction()
1235 processLight(&light); in updateFire()
/dports/games/barony/Barony-3.3.7/src/
H A Dmonster_shared.cpp316 void Entity::actMonsterLimb(bool processLight) in actMonsterLimb() argument
353 if ( processLight ) in actMonsterLimb()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp329 osg::Node* daeReader::processLight( domLight *dlight ) in processLight() function in daeReader
H A DdaeReader.h375 osg::Node* processLight( domLight *dlight );
H A DdaeReader.cpp658 addChild(attachTo, processLight(pDomLight)); in processNode()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/dae/
H A DdaeRSceneObjects.cpp329 osg::Node* daeReader::processLight( domLight *dlight ) in processLight() function in daeReader
H A DdaeReader.h376 osg::Node* processLight( domLight *dlight );
H A DdaeReader.cpp658 addChild(attachTo, processLight(pDomLight)); in processNode()

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