Searched refs:processedSource (Results 1 – 2 of 2) sorted by relevance
280 …ShaderMgr::preprocessShader(const QString &fileName, const uint flags, QByteArray &processedSource) in preprocessShader() argument302 processedSource.clear(); in preprocessShader()303 processedSource.reserve(static_cast<int>(file.size())); in preprocessShader()343 processedSource.append(write); in preprocessShader()344 processedSource.append('\n'); in preprocessShader()
203 …atic bool preprocessShader(const QString& fileName, const uint flags, QByteArray& processedSource);