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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DShaderManager.cpp280 …ShaderMgr::preprocessShader(const QString &fileName, const uint flags, QByteArray &processedSource) in preprocessShader() argument
302 processedSource.clear(); in preprocessShader()
303 processedSource.reserve(static_cast<int>(file.size())); in preprocessShader()
343 processedSource.append(write); in preprocessShader()
344 processedSource.append('\n'); in preprocessShader()
H A DShaderManager.hpp203 …atic bool preprocessShader(const QString& fileName, const uint flags, QByteArray& processedSource);