Searched refs:processesDead (Results 1 – 2 of 2) sorted by relevance
1036 std::vector<ProcessInfo*> processesLeft, processesDead; in isAvailable() local1040 processesDead.push_back(processInfo); in isAvailable()1337 processesDead.push_back(processInfo); in killMachine()1341 processesDead.push_back(processInfo); in killMachine()1345 processesDead.push_back(processInfo); in killMachine()1355 processesDead.push_back(processInfo); in killMachine()1367 for (auto process : processesDead) { in killMachine()1376 for (auto process : processesDead) { in killMachine()1456 processesDead.push_back(processInfo); in killDataCenter()1460 processesDead.push_back(processInfo); in killDataCenter()[all …]
231 …d::vector<ISimulator::ProcessInfo*> killProcArray, killableProcesses, processesLeft, processesDead; in protectServers() local238 processesDead.push_back(processInfo); in protectServers()256 processesDead.push_back(randomProcess); in protectServers()263 …bCanKillProcess = g_simulator.canKillProcesses(processesLeft, processesDead, ISimulator::KillInsta… in protectServers()280 processesDead.pop_back(); in protectServers()