Home
last modified time | relevance | path

Searched refs:processesDead (Results 1 – 2 of 2) sorted by relevance

/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbrpc/
H A Dsim2.actor.cpp1036 std::vector<ProcessInfo*> processesLeft, processesDead; in isAvailable() local
1040 processesDead.push_back(processInfo); in isAvailable()
1337 processesDead.push_back(processInfo); in killMachine()
1341 processesDead.push_back(processInfo); in killMachine()
1345 processesDead.push_back(processInfo); in killMachine()
1355 processesDead.push_back(processInfo); in killMachine()
1367 for (auto process : processesDead) { in killMachine()
1376 for (auto process : processesDead) { in killMachine()
1456 processesDead.push_back(processInfo); in killDataCenter()
1460 processesDead.push_back(processInfo); in killDataCenter()
[all …]
/dports/security/vault/vault-1.8.2/vendor/github.com/apple/foundationdb/fdbserver/workloads/
H A DRemoveServersSafely.actor.cpp231 …d::vector<ISimulator::ProcessInfo*> killProcArray, killableProcesses, processesLeft, processesDead; in protectServers() local
238 processesDead.push_back(processInfo); in protectServers()
256 processesDead.push_back(randomProcess); in protectServers()
263 …bCanKillProcess = g_simulator.canKillProcesses(processesLeft, processesDead, ISimulator::KillInsta… in protectServers()
280 processesDead.pop_back(); in protectServers()