/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | main.cpp | 591 processkey(event.key.keysym.sym, event.key.state==SDL_PRESSED); in checkinput() 655 case SDL_BUTTON_LEFT: processkey(-1, event.button.state==SDL_PRESSED); break; in checkinput() 656 case SDL_BUTTON_MIDDLE: processkey(-2, event.button.state==SDL_PRESSED); break; in checkinput() 657 case SDL_BUTTON_RIGHT: processkey(-3, event.button.state==SDL_PRESSED); break; in checkinput() 658 case SDL_BUTTON_X1: processkey(-6, event.button.state==SDL_PRESSED); break; in checkinput() 659 case SDL_BUTTON_X2: processkey(-7, event.button.state==SDL_PRESSED); break; in checkinput() 666 if(event.wheel.y > 0) { processkey(-4, true); processkey(-4, false); } in checkinput() 667 else if(event.wheel.y < 0) { processkey(-5, true); processkey(-5, false); } in checkinput()
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H A D | console.cpp | 605 void processkey(int code, bool isdown) in processkey() function
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/dports/games/tesseract-data/tesseract/src/engine/ |
H A D | main.cpp | 781 processkey(event.key.keysym.sym, event.key.state==SDL_PRESSED); in checkinput() 843 case SDL_BUTTON_LEFT: processkey(-1, event.button.state==SDL_PRESSED); break; in checkinput() 844 case SDL_BUTTON_MIDDLE: processkey(-2, event.button.state==SDL_PRESSED); break; in checkinput() 845 case SDL_BUTTON_RIGHT: processkey(-3, event.button.state==SDL_PRESSED); break; in checkinput() 846 case SDL_BUTTON_X1: processkey(-6, event.button.state==SDL_PRESSED); break; in checkinput() 847 case SDL_BUTTON_X2: processkey(-7, event.button.state==SDL_PRESSED); break; in checkinput() 854 if(event.wheel.y > 0) { processkey(-4, true); processkey(-4, false); } in checkinput() 855 else if(event.wheel.y < 0) { processkey(-5, true); processkey(-5, false); } in checkinput()
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H A D | console.cpp | 603 void processkey(int code, bool isdown) in processkey() function
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H A D | engine.h | 595 extern void processkey(int code, bool isdown);
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/dports/games/tesseract/tesseract/src/engine/ |
H A D | main.cpp | 781 processkey(event.key.keysym.sym, event.key.state==SDL_PRESSED); in checkinput() 843 case SDL_BUTTON_LEFT: processkey(-1, event.button.state==SDL_PRESSED); break; in checkinput() 844 case SDL_BUTTON_MIDDLE: processkey(-2, event.button.state==SDL_PRESSED); break; in checkinput() 845 case SDL_BUTTON_RIGHT: processkey(-3, event.button.state==SDL_PRESSED); break; in checkinput() 846 case SDL_BUTTON_X1: processkey(-6, event.button.state==SDL_PRESSED); break; in checkinput() 847 case SDL_BUTTON_X2: processkey(-7, event.button.state==SDL_PRESSED); break; in checkinput() 854 if(event.wheel.y > 0) { processkey(-4, true); processkey(-4, false); } in checkinput() 855 else if(event.wheel.y < 0) { processkey(-5, true); processkey(-5, false); } in checkinput()
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H A D | console.cpp | 603 void processkey(int code, bool isdown) in processkey() function
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H A D | engine.h | 595 extern void processkey(int code, bool isdown);
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | main.cpp | 942 …processkey(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.mod | SDL_GetModSt… in checkinput() 1008 case SDL_BUTTON_LEFT: processkey(-1, event.button.state==SDL_PRESSED); break; in checkinput() 1009 case SDL_BUTTON_MIDDLE: processkey(-2, event.button.state==SDL_PRESSED); break; in checkinput() 1010 case SDL_BUTTON_RIGHT: processkey(-3, event.button.state==SDL_PRESSED); break; in checkinput() 1011 case SDL_BUTTON_X1: processkey(-6, event.button.state==SDL_PRESSED); break; in checkinput() 1012 case SDL_BUTTON_X2: processkey(-7, event.button.state==SDL_PRESSED); break; in checkinput() 1019 if(event.wheel.y > 0) { processkey(-4, true); processkey(-4, false); } in checkinput() 1020 else if(event.wheel.y < 0) { processkey(-5, true); processkey(-5, false); } in checkinput()
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H A D | engine.h | 412 extern void processkey(int code, bool isdown, int modstate = 0);
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H A D | console.cpp | 550 void processkey(int code, bool isdown, int modstate) in processkey() function
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/dports/games/redeclipse/base-2.0.0/src/engine/ |
H A D | main.cpp | 559 processkey(event.key.keysym.sym, event.key.state==SDL_PRESSED); in checkinput() 626 processkey(-button, event.button.state==SDL_PRESSED); in checkinput() 630 if(event.wheel.y > 0) { processkey(-4, true); processkey(-4, false); } in checkinput() 631 else if(event.wheel.y < 0) { processkey(-5, true); processkey(-5, false); } in checkinput()
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H A D | console.cpp | 684 void processkey(int code, bool isdown) in processkey() function
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/dports/emulators/uae/uae-0.8.29/src/ |
H A D | rpc.c | 306 void processkey(char k, char release) in processkey() function 336 processkey(k, 0); in readkeyboard() 345 processkey(c, 1); in readkeyboard()
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/dports/games/vitetris/vitetris-0.59.1/src/game/ |
H A D | tetris2p.c | 353 static int processkey(int *pl2) in processkey() function 508 ret = processkey(&i); in play_round()
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/dports/games/libretro-uae/libretro-uae-8333daa/libretro/ |
H A D | libretro-mapper.c | 862 int processkey=1; in update_input() local 867 processkey=0; in update_input() 872 if (processkey && disable_physical_cursor_keys != 2) in update_input()
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/dports/math/aribas/aribas-1.64/src/ |
H A D | terminal.c | 102 PRIVATE int processkey _((int key)); 790 weiter = processkey(key); in inploop() 932 PRIVATE int processkey(key) in processkey() function
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro/ |
H A D | libretro-mapper.c | 397 int processkey = 1; in update_input() local 402 processkey = 0; in update_input() 407 if (processkey && disable_physical_cursor_keys != 2) in update_input()
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/dports/games/sdl_jewels/SDL_jewels-1.1.1/ |
H A D | gljewel.c | 2144 void processkey(int key,int state) in processkey() function 2368 processkey(code, 1); in event_loop() 2373 processkey(code, 0); in event_loop()
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | iengine.h | 139 extern void processkey(int code, bool isdown);
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/dports/graphics/founts/founts-13/ |
H A D | founts.c | 2281 void processkey(int key,int mod) in processkey() function 2344 else processkey(key,mod); in scaninput()
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/dports/games/redeclipse16/base-1.6.0/src/shared/ |
H A D | iengine.h | 128 extern void processkey(int code, bool isdown);
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