Searched refs:proctex_color_map_dirty (Results 1 – 4 of 4) sorted by relevance
283 bool proctex_color_map_dirty; member
103 uniform_block_data.proctex_color_map_dirty = true; in RasterizerOpenGL()1012 uniform_block_data.proctex_color_map_dirty = true; in NotifyPicaRegisterChanged()2112 !uniform_block_data.proctex_color_map_dirty && in SyncAndUploadLUTs()2151 if (uniform_block_data.proctex_color_map_dirty || invalidate) { in SyncAndUploadLUTs()2154 uniform_block_data.proctex_color_map_dirty = false; in SyncAndUploadLUTs()