/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/doc/ |
H A D | PROFICIENCY.md | 40 - For proficiencies that represent core basic knowledge and foundational principles, the `time` sho… 41 - For "flavour" proficiencies that offer a small boost, these should be around 1.5 each. 42 - Most other proficiencies should be in the 2-3 range for both values. 50 The proficiencies that must be obtained before this one can. You cannot gain experience in a profi…
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/doc/ |
H A D | PROFICIENCY.md | 40 - For proficiencies that represent core basic knowledge and foundational principles, the `time` sho… 41 - For "flavour" proficiencies that offer a small boost, these should be around 1.5 each. 42 - Most other proficiencies should be in the 2-3 range for both values. 50 The proficiencies that must be obtained before this one can. You cannot gain experience in a profi…
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | recipe.cpp | 200 jo.read( "proficiencies", proficiencies ); in load() 388 for( recipe_proficiency &rpof : proficiencies ) { in finalize() 579 for( const recipe_proficiency &rec : proficiencies ) { in required_proficiencies_string() 636 for( const recipe_proficiency &rec : proficiencies ) { in used_proficiencies_string() 662 for( const recipe_proficiency &rec : proficiencies ) { in missing_proficiencies_string() 690 for( const recipe_proficiency &rec : proficiencies ) { in recipe_proficiencies_string() 704 for( const recipe_proficiency &rec : proficiencies ) { in required_proficiencies() 725 for( const recipe_proficiency &rec : proficiencies ) { in assist_proficiencies() 736 for( const recipe_proficiency &prof : proficiencies ) { in proficiency_time_maluses() 750 for( const recipe_proficiency &prof : proficiencies ) { in proficiency_failure_maluses()
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H A D | profession.h | 107 std::vector<proficiency_id> proficiencies() const;
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H A D | bionics.h | 97 std::vector<proficiency_id> proficiencies; member
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H A D | recipe.h | 153 std::vector<recipe_proficiency> proficiencies;
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H A D | player_display.cpp | 302 proficiencies, enumerator 330 bool focused = curtab == player_display_tab::proficiencies; in draw_proficiencies_tab() 1002 case player_display_tab::proficiencies: in draw_info_window() 1073 case player_display_tab::proficiencies: in handle_player_display_action() 1105 case player_display_tab::proficiencies: in handle_player_display_action()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | recipe.cpp | 200 jo.read( "proficiencies", proficiencies ); in load() 388 for( recipe_proficiency &rpof : proficiencies ) { in finalize() 579 for( const recipe_proficiency &rec : proficiencies ) { in required_proficiencies_string() 636 for( const recipe_proficiency &rec : proficiencies ) { in used_proficiencies_string() 662 for( const recipe_proficiency &rec : proficiencies ) { in missing_proficiencies_string() 690 for( const recipe_proficiency &rec : proficiencies ) { in recipe_proficiencies_string() 704 for( const recipe_proficiency &rec : proficiencies ) { in required_proficiencies() 725 for( const recipe_proficiency &rec : proficiencies ) { in assist_proficiencies() 736 for( const recipe_proficiency &prof : proficiencies ) { in proficiency_time_maluses() 750 for( const recipe_proficiency &prof : proficiencies ) { in proficiency_failure_maluses()
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H A D | profession.h | 107 std::vector<proficiency_id> proficiencies() const;
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H A D | bionics.h | 97 std::vector<proficiency_id> proficiencies; member
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H A D | recipe.h | 153 std::vector<recipe_proficiency> proficiencies;
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H A D | player_display.cpp | 302 proficiencies, enumerator 330 bool focused = curtab == player_display_tab::proficiencies; in draw_proficiencies_tab() 1002 case player_display_tab::proficiencies: in draw_info_window() 1073 case player_display_tab::proficiencies: in handle_player_display_action() 1105 case player_display_tab::proficiencies: in handle_player_display_action()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/unhardcoded/pst/ |
H A D | charprof.2da | 39 # Grace and Ignus do not recieve proficiencies at all. This can be changed by modifiying the table. 44 # However his ability to spend proficiencies in a particular weapon is capped according to his clas…
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/dports/games/pcgen/pcgen/data/35e/secular_games/arcane_archer/ |
H A D | arcanearcher_classes_prestige.lst | 18 ###Block: proficiencies 35 ###Block: proficiencies 55 ###Block: proficiencies 73 ###Block: proficiencies 93 ###Block: proficiencies 111 ###Block: proficiencies 128 ###Block: proficiencies
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/dports/games/pcgen/pcgen/data/35e/vigilance_press/clash_of_arms_cavalry/ |
H A D | clash_of_arms_cavalry_class.lst | 10 ###Block: proficiencies
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/dports/games/pcgen/pcgen/data/zen_test/ |
H A D | Dex3.pcg | 85 # Character Weapon proficiencies
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/dports/games/pcgen/pcgen/data/3e/fantasy_flight_games/legends_and_lairs/path_of_shadow/ |
H A D | pathshadow_classes_core.lst | 21 ###Block: Weapon and Armor proficiencies 55 ###Block: Weapon and Armor proficiencies 74 ###Block: Weapon and Armor proficiencies
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/dports/games/pcgen/pcgen/data/35e/rpg_objects/legends_of_the_ancients/macedon/ |
H A D | loam_class.lst | 8 ###Block: proficiencies
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd2/ |
H A D | Feats.py | 468 proficiencies = ( IE_FEAT_BASTARDSWORD, IE_FEAT_AXE, IE_FEAT_BOW, IE_FEAT_FLAIL, 472 for proficiency in proficiencies:
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/dports/games/pcgen/pcgen/data/35e/homebrew/my_homebrew/ |
H A D | my_deities.lst | 32 #weapon proficiencies list file.
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/dports/games/pcgen/pcgen/data/pathfinder/homebrew/my_homebrew/ |
H A D | my_deities.lst | 46 #weapon proficiencies list file.
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/dports/games/pcgen/pcgen/data/homebrew/my_pathfinder_campaign/ |
H A D | mpc_deities.lst | 46 #weapon proficiencies list file.
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/dports/games/pcgen/pcgen/data/35e/paradigm_concepts/arcanis/magic_of_arcanis/ |
H A D | moa_classes_prestige.lst | 356 … very little in the way of military training; they gain no additional weapon or armor proficiencies 414 …eapon and Armor Proficiency: The Magus Irascortum gains no additional weapon or armor proficiencies 491 #Weapon and Armor Proficiency: The Song Masters of Cadic gain no additional proficiencies. 521 … very little in the way of military training; they gain no additional weapon or armor proficiencies 551 … very little in the way of military training; they gain no additional weapon or armor proficiencies 624 #Weapon and Armor Proficiency: The Weather Witch gains no additional weapon or armor proficiencies 724 … very little in the way of military training. They gain no additional weapon or armor proficiencies 759 #Weapon and Armor Proficiency: The Eagle Hunter gains no additional armor proficiencies. The Eagle … 820 … very little in the way of military training; they gain no additional weapon or armor proficiencies 842 …on and Armor Proficiency: The Psionic Inquisitor gains no additional weapon or armor proficiencies. [all …]
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/dports/games/pcgen/pcgen/characters/ |
H A D | Sorcerer.pcg | 116 # Character Weapon proficiencies
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/dports/games/pcgen/pcgen/data/35e/paizo/adventure_path/curse_of_the_crimson_throne/chapter_3_escape_from_old_korvosa/ |
H A D | pf9_abilities_racial.lst | 20 …es the AC bonus, unarmed damage, bonus feats, speed bonus, and weapon proficiencies of a monk with…
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