Searched refs:projHeader (Results 1 – 1 of 1) sorted by relevance
9737 ITMExtHeader* projHeader = GetRangedWeapon(wi); in SetUsedWeapon() local9738 if (projHeader->ProjectileQualifier == 0) return; /* no ammo yet? */ in SetUsedWeapon()9740 anims->SetRangedType(projHeader->ProjectileQualifier-1); in SetUsedWeapon()