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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp9737 ITMExtHeader* projHeader = GetRangedWeapon(wi); in SetUsedWeapon() local
9738 if (projHeader->ProjectileQualifier == 0) return; /* no ammo yet? */ in SetUsedWeapon()
9740 anims->SetRangedType(projHeader->ProjectileQualifier-1); in SetUsedWeapon()