Searched refs:proj_scale (Results 1 – 9 of 9) sorted by relevance
/dports/astro/xearth/xearth-1.2/ |
H A D | xearth.h | 182 #define XPROJECT(x) ((proj_info.proj_scale*(x))+proj_info.proj_xofs) 183 #define YPROJECT(y) (proj_info.proj_yofs-(proj_info.proj_scale*(y))) 212 double proj_scale; member
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H A D | scan.c | 281 pi->proj_scale = ((hght < wdth) ? hght : wdth) * (view_mag / 2) * 0.99; in scan_map() 287 pi->proj_scale = (view_mag * wdth) / (2 * M_PI); in scan_map() 292 pi->inv_proj_scale = 1 / pi->proj_scale; in scan_map()
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/dports/science/gnudatalanguage/gdl-1.0.1/src/pro/map/ |
H A D | gdlcommon_mapprojections_common.pro | 1 …ed_ids2,dictionary,yranoitcid,ellipsoid_idl,ellipsoid_proj,idl_ids,idl_equiv,proj_scale,proj_limits
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H A D | map_proj_info.pro | 45 meters=proj_scale[index] ; already in meters: size in meters of the uv range.
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H A D | map_proj_init.pro | 664 proj_scale=dblarr(nproj) 667 save,filen="projDefinitions.sav",proj,proj_properties,required,optional,proj_scale,proj_limits 687 proj_scale[i]=abs(myMap.uv_box[2]-myMap.uv_box[0]) ; number of ellipsoid meters in uv_box 689 ; proj_scale, only on existing projections. 704 save,filen="projDefinitions.sav",proj,proj_properties,required,optional,proj_scale,proj_limits
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | ssao.glsl | 81 uniform float proj_scale; 244 float ssDiskRadius = -proj_scale * radius; 246 float ssDiskRadius = -proj_scale * radius / C.z; 266 ssDiskRadius = -proj_scale * radius2 / C.z;
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/ |
H A D | ssao.glsl | 81 uniform float proj_scale; 244 float ssDiskRadius = -proj_scale * radius; 246 float ssDiskRadius = -proj_scale * radius / C.z; 266 ssDiskRadius = -proj_scale * radius2 / C.z;
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/ |
H A D | ssao.glsl | 75 uniform float proj_scale; 236 float ssDiskRadius = -proj_scale * radius; 238 float ssDiskRadius = -proj_scale * radius / C.z; 258 ssDiskRadius = -proj_scale * radius2 / C.z;
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/ |
H A D | ssao.glsl | 75 uniform float proj_scale; 236 float ssDiskRadius = -proj_scale * radius; 238 float ssDiskRadius = -proj_scale * radius / C.z; 258 ssDiskRadius = -proj_scale * radius2 / C.z;
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