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Searched refs:proj_scale (Results 1 – 9 of 9) sorted by relevance

/dports/astro/xearth/xearth-1.2/
H A Dxearth.h182 #define XPROJECT(x) ((proj_info.proj_scale*(x))+proj_info.proj_xofs)
183 #define YPROJECT(y) (proj_info.proj_yofs-(proj_info.proj_scale*(y)))
212 double proj_scale; member
H A Dscan.c281 pi->proj_scale = ((hght < wdth) ? hght : wdth) * (view_mag / 2) * 0.99; in scan_map()
287 pi->proj_scale = (view_mag * wdth) / (2 * M_PI); in scan_map()
292 pi->inv_proj_scale = 1 / pi->proj_scale; in scan_map()
/dports/science/gnudatalanguage/gdl-1.0.1/src/pro/map/
H A Dgdlcommon_mapprojections_common.pro1 …ed_ids2,dictionary,yranoitcid,ellipsoid_idl,ellipsoid_proj,idl_ids,idl_equiv,proj_scale,proj_limits
H A Dmap_proj_info.pro45 meters=proj_scale[index] ; already in meters: size in meters of the uv range.
H A Dmap_proj_init.pro664 proj_scale=dblarr(nproj)
667 save,filen="projDefinitions.sav",proj,proj_properties,required,optional,proj_scale,proj_limits
687 proj_scale[i]=abs(myMap.uv_box[2]-myMap.uv_box[0]) ; number of ellipsoid meters in uv_box
689 ; proj_scale, only on existing projections.
704 save,filen="projDefinitions.sav",proj,proj_properties,required,optional,proj_scale,proj_limits
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dssao.glsl81 uniform float proj_scale;
244 float ssDiskRadius = -proj_scale * radius;
246 float ssDiskRadius = -proj_scale * radius / C.z;
266 ssDiskRadius = -proj_scale * radius2 / C.z;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/shaders/
H A Dssao.glsl81 uniform float proj_scale;
244 float ssDiskRadius = -proj_scale * radius;
246 float ssDiskRadius = -proj_scale * radius / C.z;
266 ssDiskRadius = -proj_scale * radius2 / C.z;
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dssao.glsl75 uniform float proj_scale;
236 float ssDiskRadius = -proj_scale * radius;
238 float ssDiskRadius = -proj_scale * radius / C.z;
258 ssDiskRadius = -proj_scale * radius2 / C.z;
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/shaders/
H A Dssao.glsl75 uniform float proj_scale;
236 float ssDiskRadius = -proj_scale * radius;
238 float ssDiskRadius = -proj_scale * radius / C.z;
258 ssDiskRadius = -proj_scale * radius2 / C.z;