Searched refs:projectileFlipVertical (Results 1 – 2 of 2) sorted by relevance
3003 bool projectileFlipVertical = false; in drawObjectsCreaturesProjectilesExplosions() local3648 projectileFlipVertical = ((mapXpos + mapYpos) & 0x0001); in drawObjectsCreaturesProjectilesExplosions()3662 flipVertical = projectileFlipVertical; in drawObjectsCreaturesProjectilesExplosions()3670 …tionParam)) || (projectileAspectTypeHasBackGraphicAndRotation && projectileFlipVertical)) /* If th… in drawObjectsCreaturesProjectilesExplosions()