/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | tr_backend.cpp | 134 if (backEnd.projection2D){ //don't care, we're in 2d when it's always disabled in GL_Cull() 457 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 976 backEnd.projection2D = qtrue; in RB_SetGL2D() 1031 if ( !backEnd.projection2D ) { in RB_StretchPic() 1110 if ( !backEnd.projection2D ) { in RB_RotatePic() 1201 if ( !backEnd.projection2D ) { in RB_RotatePic2() 1287 if ( !backEnd.projection2D ) in RB_Scissor() 1480 if ( !backEnd.projection2D ) { in RB_ShowImages() 1573 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_draw.cpp | 123 if (!backEnd.projection2D) in RE_StretchRaw()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_backend.c | 417 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 762 backEnd.projection2D = qtrue; in RB_SetGL2D() 934 if ( !backEnd.projection2D ) { in RB_StretchPic() 1012 if ( !backEnd.projection2D ) { in RB_RotatedPic() 1092 if ( !backEnd.projection2D ) { in RB_StretchPicGradient() 1231 if ( !backEnd.projection2D ) { in RB_ShowImages() 1390 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_bloom.c | 440 if ( !backEnd.projection2D ) in R_BloomScreen()
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H A D | tr_shade.c | 418 } else if ( backEnd.projection2D ) { in DrawMultitextured() 1187 } else if ( backEnd.projection2D ) { in RB_IterateStagesGeneric()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 446 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 711 backEnd.projection2D = qtrue; in RB_SetGL2D() 864 if ( !backEnd.projection2D ) { in RB_StretchPic() 991 if ( !backEnd.projection2D ) { in RB_ShowImages() 1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_local.h | 871 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_backend.c | 446 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 711 backEnd.projection2D = qtrue; in RB_SetGL2D() 864 if ( !backEnd.projection2D ) { in RB_StretchPic() 991 if ( !backEnd.projection2D ) { in RB_ShowImages() 1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_local.h | 871 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_backend.c | 447 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 668 backEnd.projection2D = qtrue; in RB_SetGL2D() 821 if ( !backEnd.projection2D ) { in RB_StretchPic() 948 if ( !backEnd.projection2D ) { in RB_ShowImages() 1041 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_local.h | 867 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_backend.c | 446 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 711 backEnd.projection2D = qtrue; in RB_SetGL2D() 864 if ( !backEnd.projection2D ) { in RB_StretchPic() 991 if ( !backEnd.projection2D ) { in RB_ShowImages() 1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 490 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 767 backEnd.projection2D = qtrue; in RB_SetGL2D() 923 if ( !backEnd.projection2D ) { in RB_StretchPic() 1052 if ( !backEnd.projection2D ) { in RB_ShowImages() 1181 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_bloom.c | 776 if ( !backEnd.projection2D ) in R_BloomScreen() 836 if ( !backEnd.projection2D ) in R_PostprocessScreen()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_backend.c | 490 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 767 backEnd.projection2D = qtrue; in RB_SetGL2D() 923 if ( !backEnd.projection2D ) { in RB_StretchPic() 1052 if ( !backEnd.projection2D ) { in RB_ShowImages() 1181 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_bloom.c | 776 if ( !backEnd.projection2D ) in R_BloomScreen() 836 if ( !backEnd.projection2D ) in R_PostprocessScreen()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | tr_backend.cpp | 135 if (backEnd.projection2D) { //don't care, we're in 2d when it's always disabled in GL_Cull() 458 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 1187 backEnd.projection2D = qtrue; in RB_SetGL2D() 1342 if ( !backEnd.projection2D ) { in RB_StretchPic() 1424 if ( !backEnd.projection2D ) { in RB_RotatePic() 1523 if ( !backEnd.projection2D ) { in RB_RotatePic2() 1780 if ( !backEnd.projection2D ) { in RB_ShowImages() 1924 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_backend.c | 423 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 1104 backEnd.projection2D = qtrue; in RB_SetGL2D() 1278 if ( !backEnd.projection2D ) { in RB_StretchPic() 1353 if ( !backEnd.projection2D ) { in RB_StretchPicGradient() 1492 if ( !backEnd.projection2D ) { in RB_ShowImages() 1651 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_bloom.c | 440 if ( !backEnd.projection2D ) in R_BloomScreen()
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H A D | tr_shade.c | 422 } else if ( backEnd.projection2D ) { in DrawMultitextured() 1192 } else if ( backEnd.projection2D ) { in RB_IterateStagesGeneric()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_backend.c | 498 backEnd.projection2D = qtrue; in RB_SetGL2D() 546 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 2469 if(!backEnd.projection2D) in RB_StretchPic() 2612 if(!backEnd.projection2D) in RB_ShowImages() 2714 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_backend.c | 332 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 699 if (backEnd.projection2D && backEnd.last2DFBO == glState.currentFBO) in RB_SetGL2D() 702 backEnd.projection2D = qtrue; in RB_SetGL2D() 1677 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_shade.c | 1005 if ( backEnd.projection2D ) { in RB_FogPass() 1256 if ( r_wolffog->integer && pStage->adjustColorsForFog && !backEnd.projection2D ) in RB_IterateStagesGeneric()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_backend.c | 336 backEnd.projection2D = qfalse; in RB_BeginDrawingView() 1048 if (backEnd.projection2D && backEnd.last2DFBO == glState.currentFBO) in RB_SetGL2D() 1051 backEnd.projection2D = qtrue; in RB_SetGL2D() 1928 backEnd.projection2D = qfalse; in RB_SwapBuffers()
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H A D | tr_shade.c | 999 if ( backEnd.projection2D ) { in RB_FogPass() 1250 if ( r_wolffog->integer && pStage->adjustColorsForFog && !backEnd.projection2D ) in RB_IterateStagesGeneric()
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