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Searched refs:projection2D (Results 1 – 25 of 38) sorted by relevance

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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_backend.cpp134 if (backEnd.projection2D){ //don't care, we're in 2d when it's always disabled in GL_Cull()
457 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
976 backEnd.projection2D = qtrue; in RB_SetGL2D()
1031 if ( !backEnd.projection2D ) { in RB_StretchPic()
1110 if ( !backEnd.projection2D ) { in RB_RotatePic()
1201 if ( !backEnd.projection2D ) { in RB_RotatePic2()
1287 if ( !backEnd.projection2D ) in RB_Scissor()
1480 if ( !backEnd.projection2D ) { in RB_ShowImages()
1573 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_draw.cpp123 if (!backEnd.projection2D) in RE_StretchRaw()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_backend.c417 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
762 backEnd.projection2D = qtrue; in RB_SetGL2D()
934 if ( !backEnd.projection2D ) { in RB_StretchPic()
1012 if ( !backEnd.projection2D ) { in RB_RotatedPic()
1092 if ( !backEnd.projection2D ) { in RB_StretchPicGradient()
1231 if ( !backEnd.projection2D ) { in RB_ShowImages()
1390 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_bloom.c440 if ( !backEnd.projection2D ) in R_BloomScreen()
H A Dtr_shade.c418 } else if ( backEnd.projection2D ) { in DrawMultitextured()
1187 } else if ( backEnd.projection2D ) { in RB_IterateStagesGeneric()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_backend.c446 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
711 backEnd.projection2D = qtrue; in RB_SetGL2D()
864 if ( !backEnd.projection2D ) { in RB_StretchPic()
991 if ( !backEnd.projection2D ) { in RB_ShowImages()
1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_local.h871 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_backend.c446 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
711 backEnd.projection2D = qtrue; in RB_SetGL2D()
864 if ( !backEnd.projection2D ) { in RB_StretchPic()
991 if ( !backEnd.projection2D ) { in RB_ShowImages()
1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_local.h871 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_backend.c447 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
668 backEnd.projection2D = qtrue; in RB_SetGL2D()
821 if ( !backEnd.projection2D ) { in RB_StretchPic()
948 if ( !backEnd.projection2D ) { in RB_ShowImages()
1041 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_local.h867 qboolean projection2D; // if qtrue, drawstretchpic doesn't need to change modes member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_backend.c446 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
711 backEnd.projection2D = qtrue; in RB_SetGL2D()
864 if ( !backEnd.projection2D ) { in RB_StretchPic()
991 if ( !backEnd.projection2D ) { in RB_ShowImages()
1120 backEnd.projection2D = qfalse; in RB_SwapBuffers()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c490 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
767 backEnd.projection2D = qtrue; in RB_SetGL2D()
923 if ( !backEnd.projection2D ) { in RB_StretchPic()
1052 if ( !backEnd.projection2D ) { in RB_ShowImages()
1181 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_bloom.c776 if ( !backEnd.projection2D ) in R_BloomScreen()
836 if ( !backEnd.projection2D ) in R_PostprocessScreen()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_backend.c490 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
767 backEnd.projection2D = qtrue; in RB_SetGL2D()
923 if ( !backEnd.projection2D ) { in RB_StretchPic()
1052 if ( !backEnd.projection2D ) { in RB_ShowImages()
1181 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_bloom.c776 if ( !backEnd.projection2D ) in R_BloomScreen()
836 if ( !backEnd.projection2D ) in R_PostprocessScreen()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_backend.cpp135 if (backEnd.projection2D) { //don't care, we're in 2d when it's always disabled in GL_Cull()
458 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
1187 backEnd.projection2D = qtrue; in RB_SetGL2D()
1342 if ( !backEnd.projection2D ) { in RB_StretchPic()
1424 if ( !backEnd.projection2D ) { in RB_RotatePic()
1523 if ( !backEnd.projection2D ) { in RB_RotatePic2()
1780 if ( !backEnd.projection2D ) { in RB_ShowImages()
1924 backEnd.projection2D = qfalse; in RB_SwapBuffers()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_backend.c423 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
1104 backEnd.projection2D = qtrue; in RB_SetGL2D()
1278 if ( !backEnd.projection2D ) { in RB_StretchPic()
1353 if ( !backEnd.projection2D ) { in RB_StretchPicGradient()
1492 if ( !backEnd.projection2D ) { in RB_ShowImages()
1651 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_bloom.c440 if ( !backEnd.projection2D ) in R_BloomScreen()
H A Dtr_shade.c422 } else if ( backEnd.projection2D ) { in DrawMultitextured()
1192 } else if ( backEnd.projection2D ) { in RB_IterateStagesGeneric()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_backend.c498 backEnd.projection2D = qtrue; in RB_SetGL2D()
546 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
2469 if(!backEnd.projection2D) in RB_StretchPic()
2612 if(!backEnd.projection2D) in RB_ShowImages()
2714 backEnd.projection2D = qfalse; in RB_SwapBuffers()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_backend.c332 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
699 if (backEnd.projection2D && backEnd.last2DFBO == glState.currentFBO) in RB_SetGL2D()
702 backEnd.projection2D = qtrue; in RB_SetGL2D()
1677 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_shade.c1005 if ( backEnd.projection2D ) { in RB_FogPass()
1256 if ( r_wolffog->integer && pStage->adjustColorsForFog && !backEnd.projection2D ) in RB_IterateStagesGeneric()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_backend.c336 backEnd.projection2D = qfalse; in RB_BeginDrawingView()
1048 if (backEnd.projection2D && backEnd.last2DFBO == glState.currentFBO) in RB_SetGL2D()
1051 backEnd.projection2D = qtrue; in RB_SetGL2D()
1928 backEnd.projection2D = qfalse; in RB_SwapBuffers()
H A Dtr_shade.c999 if ( backEnd.projection2D ) { in RB_FogPass()
1250 if ( r_wolffog->integer && pStage->adjustColorsForFog && !backEnd.projection2D ) in RB_IterateStagesGeneric()

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