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/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DFrustum.cxx32 ::memcpy(projectionMatrix, identity, sizeof(projectionMatrix)); in Frustum()
196 projectionMatrix[0] = s; in setProjection()
198 projectionMatrix[8] = 0.0f; in setProjection()
199 projectionMatrix[9] = -fracHeight; in setProjection()
201 projectionMatrix[11] = -1.0f; in setProjection()
202 projectionMatrix[12] = 0.0f; in setProjection()
204 projectionMatrix[15] = 0.0f; in setProjection()
227 projectionMatrix[12] = 0.5f * eyeOffset * projectionMatrix[0]; in setOffset()
228 projectionMatrix[8] = projectionMatrix[12] / focalPlane; in setOffset()
257 projectionMatrix[5] = -projectionMatrix[5]; in flipVertical()
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/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DFrustum.cxx32 ::memcpy(projectionMatrix, identity, sizeof(projectionMatrix)); in Frustum()
196 projectionMatrix[0] = s; in setProjection()
198 projectionMatrix[8] = 0.0f; in setProjection()
199 projectionMatrix[9] = -fracHeight; in setProjection()
201 projectionMatrix[11] = -1.0f; in setProjection()
202 projectionMatrix[12] = 0.0f; in setProjection()
204 projectionMatrix[15] = 0.0f; in setProjection()
227 projectionMatrix[12] = 0.5f * eyeOffset * projectionMatrix[0]; in setOffset()
228 projectionMatrix[8] = projectionMatrix[12] / focalPlane; in setOffset()
257 projectionMatrix[5] = -projectionMatrix[5]; in flipVertical()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A Dtr_mesh.cpp48 width = p[0] * tr.viewParms.projectionMatrix[1] + in ProjectRadius()
49 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
50 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
51 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
53 depth = p[0] * tr.viewParms.projectionMatrix[3] + in ProjectRadius()
54 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[15]; in ProjectRadius()
/dports/misc/usd/USD-21.11/pxr/imaging/cameraUtil/
H A DconformWindow.cpp252 const GfMatrix4d &projectionMatrix, in CameraUtilConformedWindow() argument
256 return projectionMatrix; in CameraUtilConformedWindow()
259 GfMatrix4d result(projectionMatrix); in CameraUtilConformedWindow()
271 const GfVec2d window(fabs(projectionMatrix[1][1]), in CameraUtilConformedWindow()
272 fabs(projectionMatrix[0][0])); in CameraUtilConformedWindow()
282 _Sign(projectionMatrix[1][1]) * window[1] * targetAspect; in CameraUtilConformedWindow()
288 _SafeDiv(result[1][1], projectionMatrix[1][1]); in CameraUtilConformedWindow()
298 _Sign(projectionMatrix[0][0]) * _SafeDiv(window[0], targetAspect); in CameraUtilConformedWindow()
301 _SafeDiv(result[0][0], projectionMatrix[0][0]); in CameraUtilConformedWindow()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_cmesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
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H A Dtr_mesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_cmesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
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H A Dtr_mesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
[all …]
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
[all …]
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_mesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
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H A Dtr_main.c976 dest->projectionMatrix[4] = 0; in R_SetupProjection()
980 dest->projectionMatrix[1] = 0; in R_SetupProjection()
983 dest->projectionMatrix[13] = 0; in R_SetupProjection()
985 dest->projectionMatrix[3] = 0; in R_SetupProjection()
986 dest->projectionMatrix[7] = 0; in R_SetupProjection()
988 dest->projectionMatrix[15] = 0; in R_SetupProjection()
1011 dest->projectionMatrix[2] = 0; in R_SetupProjectionZ()
1012 dest->projectionMatrix[6] = 0; in R_SetupProjectionZ()
1035 q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0]; in R_SetupProjectionZ()
1036 q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5]; in R_SetupProjectionZ()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_mesh.c54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
56 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
61 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
66 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius()
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H A Dtr_main.c1007 dest->projectionMatrix[4] = 0; in R_SetupProjection()
1011 dest->projectionMatrix[1] = 0; in R_SetupProjection()
1014 dest->projectionMatrix[13] = 0; in R_SetupProjection()
1016 dest->projectionMatrix[3] = 0; in R_SetupProjection()
1017 dest->projectionMatrix[7] = 0; in R_SetupProjection()
1019 dest->projectionMatrix[15] = 0; in R_SetupProjection()
1042 dest->projectionMatrix[2] = 0; in R_SetupProjectionZ()
1043 dest->projectionMatrix[6] = 0; in R_SetupProjectionZ()
1066 q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0]; in R_SetupProjectionZ()
1067 q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5]; in R_SetupProjectionZ()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_mesh.c46 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
47 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
48 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
51 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
52 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
53 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
56 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
57 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
58 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
62 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
[all …]
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Dtr_main.cpp570 clip_z = src_z * projectionMatrix[ 2 + 2 * 4 ] + projectionMatrix[ 2 + 3 * 4 ]; in R_TransformEyeZToWin()
571 clip_w = src_z * projectionMatrix[ 3 + 2 * 4 ] + projectionMatrix[ 3 + 3 * 4 ]; in R_TransformEyeZToWin()
939 tr.viewDef->projectionMatrix[4] = 0; in R_SetupProjection()
941 tr.viewDef->projectionMatrix[12] = 0; in R_SetupProjection()
943 tr.viewDef->projectionMatrix[1] = 0; in R_SetupProjection()
946 tr.viewDef->projectionMatrix[13] = 0; in R_SetupProjection()
951 tr.viewDef->projectionMatrix[2] = 0; in R_SetupProjection()
952 tr.viewDef->projectionMatrix[6] = 0; in R_SetupProjection()
956 tr.viewDef->projectionMatrix[3] = 0; in R_SetupProjection()
957 tr.viewDef->projectionMatrix[7] = 0; in R_SetupProjection()
[all …]
/dports/games/evq3/evq3/code/renderer/
H A Dtr_mesh.c45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius()
46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius()
47 tr.viewParms.projectionMatrix[12]; in ProjectRadius()
50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius()
51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius()
52 tr.viewParms.projectionMatrix[13]; in ProjectRadius()
55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius()
56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius()
57 tr.viewParms.projectionMatrix[14]; in ProjectRadius()
61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/
H A DSoProjectionMatrixElement.cpp74 const SbMatrix & projectionMatrix) in set() argument
82 element->setElt(projectionMatrix); in set()
96 return element->projectionMatrix; in get()
104 this->projectionMatrix = matrix; in setElt()
113 this->projectionMatrix.makeIdentity(); in init()
/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/
H A DTriangleInstancedRendererWithShaderState.java37 private PMVMatrix projectionMatrix; field in TriangleInstancedRendererWithShaderState
104 projectionMatrix = new PMVMatrix(); in init()
135 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in display()
136 projectionMatrix.glPushMatrix(); in display()
140 projectionMatrix.glScalef(winScale, winScale, winScale); in display()
141 projectionMatrix.update(); in display()
143 projectionMatrix.glPopMatrix(); in display()
170 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in reshape()
171 projectionMatrix.glLoadIdentity(); in reshape()
172 projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); in reshape()
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H A DTrianglesInstancedRendererHardcoded.java31 private PMVMatrix projectionMatrix; field in TrianglesInstancedRendererHardcoded
92 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in display()
94 projectionMatrix.glPushMatrix(); in display()
99 projectionMatrix.glScalef(winScale, winScale, winScale); in display()
100 projectionMatrix.update(); in display()
102 projectionMatrix.glPopMatrix(); in display()
119 projectionMatrix = new PMVMatrix(); in reshape()
120 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in reshape()
121 projectionMatrix.glLoadIdentity(); in reshape()
122 projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); in reshape()
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/engine/
H A Dselectionpointer.cpp94 QMatrix4x4 projectionMatrix; in renderSelectionPointer() local
99 projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio, in renderSelectionPointer()
105 projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, in renderSelectionPointer()
110 projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); in renderSelectionPointer()
129 MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; in renderSelectionPointer()
164 QMatrix4x4 projectionMatrix; in renderSelectionLabel() local
169 projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio, in renderSelectionLabel()
175 projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, in renderSelectionLabel()
180 projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); in renderSelectionLabel()
218 MVPMatrix = projectionMatrix * viewMatrix * modelMatrixLabel; in renderSelectionLabel()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/
H A Dabstractpickingjob.cpp107 … const Matrix4x4 &projectionMatrix, const QRect &viewport) in intersectionRay() argument
110 nearPos = nearPos.unproject(viewMatrix, projectionMatrix, viewport); in intersectionRay()
112 farPos = farPos.unproject(viewMatrix, projectionMatrix, viewport); in intersectionRay()
142 Matrix4x4 projectionMatrix; in rayForViewportAndCamera() local
146 projectionMatrix); in rayForViewportAndCamera()
170 const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport); in rayForViewportAndCamera()

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