/dports/games/bzflag-server/bzflag-2.4.22/src/game/ |
H A D | Frustum.cxx | 32 ::memcpy(projectionMatrix, identity, sizeof(projectionMatrix)); in Frustum() 196 projectionMatrix[0] = s; in setProjection() 198 projectionMatrix[8] = 0.0f; in setProjection() 199 projectionMatrix[9] = -fracHeight; in setProjection() 201 projectionMatrix[11] = -1.0f; in setProjection() 202 projectionMatrix[12] = 0.0f; in setProjection() 204 projectionMatrix[15] = 0.0f; in setProjection() 227 projectionMatrix[12] = 0.5f * eyeOffset * projectionMatrix[0]; in setOffset() 228 projectionMatrix[8] = projectionMatrix[12] / focalPlane; in setOffset() 257 projectionMatrix[5] = -projectionMatrix[5]; in flipVertical() [all …]
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/dports/games/bzflag/bzflag-2.4.22/src/game/ |
H A D | Frustum.cxx | 32 ::memcpy(projectionMatrix, identity, sizeof(projectionMatrix)); in Frustum() 196 projectionMatrix[0] = s; in setProjection() 198 projectionMatrix[8] = 0.0f; in setProjection() 199 projectionMatrix[9] = -fracHeight; in setProjection() 201 projectionMatrix[11] = -1.0f; in setProjection() 202 projectionMatrix[12] = 0.0f; in setProjection() 204 projectionMatrix[15] = 0.0f; in setProjection() 227 projectionMatrix[12] = 0.5f * eyeOffset * projectionMatrix[0]; in setOffset() 228 projectionMatrix[8] = projectionMatrix[12] / focalPlane; in setOffset() 257 projectionMatrix[5] = -projectionMatrix[5]; in flipVertical() [all …]
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | tr_mesh.cpp | 48 width = p[0] * tr.viewParms.projectionMatrix[1] + in ProjectRadius() 49 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 50 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 51 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 53 depth = p[0] * tr.viewParms.projectionMatrix[3] + in ProjectRadius() 54 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[15]; in ProjectRadius()
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/dports/misc/usd/USD-21.11/pxr/imaging/cameraUtil/ |
H A D | conformWindow.cpp | 252 const GfMatrix4d &projectionMatrix, in CameraUtilConformedWindow() argument 256 return projectionMatrix; in CameraUtilConformedWindow() 259 GfMatrix4d result(projectionMatrix); in CameraUtilConformedWindow() 271 const GfVec2d window(fabs(projectionMatrix[1][1]), in CameraUtilConformedWindow() 272 fabs(projectionMatrix[0][0])); in CameraUtilConformedWindow() 282 _Sign(projectionMatrix[1][1]) * window[1] * targetAspect; in CameraUtilConformedWindow() 288 _SafeDiv(result[1][1], projectionMatrix[1][1]); in CameraUtilConformedWindow() 298 _Sign(projectionMatrix[0][0]) * _SafeDiv(window[0], targetAspect); in CameraUtilConformedWindow() 301 _SafeDiv(result[0][0], projectionMatrix[0][0]); in CameraUtilConformedWindow()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_cmesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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H A D | tr_mesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_cmesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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H A D | tr_mesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_mesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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H A D | tr_main.c | 976 dest->projectionMatrix[4] = 0; in R_SetupProjection() 980 dest->projectionMatrix[1] = 0; in R_SetupProjection() 983 dest->projectionMatrix[13] = 0; in R_SetupProjection() 985 dest->projectionMatrix[3] = 0; in R_SetupProjection() 986 dest->projectionMatrix[7] = 0; in R_SetupProjection() 988 dest->projectionMatrix[15] = 0; in R_SetupProjection() 1011 dest->projectionMatrix[2] = 0; in R_SetupProjectionZ() 1012 dest->projectionMatrix[6] = 0; in R_SetupProjectionZ() 1035 q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0]; in R_SetupProjectionZ() 1036 q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5]; in R_SetupProjectionZ() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_mesh.c | 54 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 55 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 56 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 59 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 60 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 61 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 64 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 65 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 66 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 69 p[1] * tr.viewParms.projectionMatrix[7] + in ProjectRadius() [all …]
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H A D | tr_main.c | 1007 dest->projectionMatrix[4] = 0; in R_SetupProjection() 1011 dest->projectionMatrix[1] = 0; in R_SetupProjection() 1014 dest->projectionMatrix[13] = 0; in R_SetupProjection() 1016 dest->projectionMatrix[3] = 0; in R_SetupProjection() 1017 dest->projectionMatrix[7] = 0; in R_SetupProjection() 1019 dest->projectionMatrix[15] = 0; in R_SetupProjection() 1042 dest->projectionMatrix[2] = 0; in R_SetupProjectionZ() 1043 dest->projectionMatrix[6] = 0; in R_SetupProjectionZ() 1066 q[0] = (SGN(plane2[0]) + dest->projectionMatrix[8]) / dest->projectionMatrix[0]; in R_SetupProjectionZ() 1067 q[1] = (SGN(plane2[1]) + dest->projectionMatrix[9]) / dest->projectionMatrix[5]; in R_SetupProjectionZ() [all …]
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | tr_mesh.c | 46 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 47 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 48 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 51 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 52 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 53 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 56 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 57 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 58 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 62 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | tr_main.cpp | 570 clip_z = src_z * projectionMatrix[ 2 + 2 * 4 ] + projectionMatrix[ 2 + 3 * 4 ]; in R_TransformEyeZToWin() 571 clip_w = src_z * projectionMatrix[ 3 + 2 * 4 ] + projectionMatrix[ 3 + 3 * 4 ]; in R_TransformEyeZToWin() 939 tr.viewDef->projectionMatrix[4] = 0; in R_SetupProjection() 941 tr.viewDef->projectionMatrix[12] = 0; in R_SetupProjection() 943 tr.viewDef->projectionMatrix[1] = 0; in R_SetupProjection() 946 tr.viewDef->projectionMatrix[13] = 0; in R_SetupProjection() 951 tr.viewDef->projectionMatrix[2] = 0; in R_SetupProjection() 952 tr.viewDef->projectionMatrix[6] = 0; in R_SetupProjection() 956 tr.viewDef->projectionMatrix[3] = 0; in R_SetupProjection() 957 tr.viewDef->projectionMatrix[7] = 0; in R_SetupProjection() [all …]
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/dports/games/evq3/evq3/code/renderer/ |
H A D | tr_mesh.c | 45 p[1] * tr.viewParms.projectionMatrix[4] + in ProjectRadius() 46 p[2] * tr.viewParms.projectionMatrix[8] + in ProjectRadius() 47 tr.viewParms.projectionMatrix[12]; in ProjectRadius() 50 p[1] * tr.viewParms.projectionMatrix[5] + in ProjectRadius() 51 p[2] * tr.viewParms.projectionMatrix[9] + in ProjectRadius() 52 tr.viewParms.projectionMatrix[13]; in ProjectRadius() 55 p[1] * tr.viewParms.projectionMatrix[6] + in ProjectRadius() 56 p[2] * tr.viewParms.projectionMatrix[10] + in ProjectRadius() 57 tr.viewParms.projectionMatrix[14]; in ProjectRadius() 61 p[2] * tr.viewParms.projectionMatrix[11] + in ProjectRadius() [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/elements/ |
H A D | SoProjectionMatrixElement.cpp | 74 const SbMatrix & projectionMatrix) in set() argument 82 element->setElt(projectionMatrix); in set() 96 return element->projectionMatrix; in get() 104 this->projectionMatrix = matrix; in setElt() 113 this->projectionMatrix.makeIdentity(); in init()
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/dports/graphics/jogamp-jogl/jogl/src/test/com/jogamp/opengl/test/junit/jogl/demos/gl4/ |
H A D | TriangleInstancedRendererWithShaderState.java | 37 private PMVMatrix projectionMatrix; field in TriangleInstancedRendererWithShaderState 104 projectionMatrix = new PMVMatrix(); in init() 135 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in display() 136 projectionMatrix.glPushMatrix(); in display() 140 projectionMatrix.glScalef(winScale, winScale, winScale); in display() 141 projectionMatrix.update(); in display() 143 projectionMatrix.glPopMatrix(); in display() 170 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in reshape() 171 projectionMatrix.glLoadIdentity(); in reshape() 172 projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); in reshape() [all …]
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H A D | TrianglesInstancedRendererHardcoded.java | 31 private PMVMatrix projectionMatrix; field in TrianglesInstancedRendererHardcoded 92 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in display() 94 projectionMatrix.glPushMatrix(); in display() 99 projectionMatrix.glScalef(winScale, winScale, winScale); in display() 100 projectionMatrix.update(); in display() 102 projectionMatrix.glPopMatrix(); in display() 119 projectionMatrix = new PMVMatrix(); in reshape() 120 projectionMatrix.glMatrixMode(GL2.GL_PROJECTION); in reshape() 121 projectionMatrix.glLoadIdentity(); in reshape() 122 projectionMatrix.gluPerspective(45, aspect, 0.001f, 20f); in reshape() [all …]
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/dports/x11-toolkits/qt5-datavis3d/kde-qtdatavis3d-5.15.2p2/src/datavisualization/engine/ |
H A D | selectionpointer.cpp | 94 QMatrix4x4 projectionMatrix; in renderSelectionPointer() local 99 projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio, in renderSelectionPointer() 105 projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, in renderSelectionPointer() 110 projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); in renderSelectionPointer() 129 MVPMatrix = projectionMatrix * viewMatrix * modelMatrix; in renderSelectionPointer() 164 QMatrix4x4 projectionMatrix; in renderSelectionLabel() local 169 projectionMatrix.ortho(-sliceUnitsScaled * viewPortRatio, sliceUnitsScaled * viewPortRatio, in renderSelectionLabel() 175 projectionMatrix.ortho(-viewPortRatio * orthoRatio, viewPortRatio * orthoRatio, in renderSelectionLabel() 180 projectionMatrix.perspective(45.0f, viewPortRatio, 0.1f, 100.0f); in renderSelectionLabel() 218 MVPMatrix = projectionMatrix * viewMatrix * modelMatrixLabel; in renderSelectionLabel()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/jobs/ |
H A D | abstractpickingjob.cpp | 107 … const Matrix4x4 &projectionMatrix, const QRect &viewport) in intersectionRay() argument 110 nearPos = nearPos.unproject(viewMatrix, projectionMatrix, viewport); in intersectionRay() 112 farPos = farPos.unproject(viewMatrix, projectionMatrix, viewport); in intersectionRay() 142 Matrix4x4 projectionMatrix; in rayForViewportAndCamera() local 146 projectionMatrix); in rayForViewportAndCamera() 170 const auto ray = intersectionRay(glCorrectPos, viewMatrix, projectionMatrix, viewport); in rayForViewportAndCamera()
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