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Searched refs:projection_transform (Results 1 – 3 of 3) sorted by relevance

/dports/graphics/opendx/dx-4.4.4/src/exec/hwrender/xgl/
H A DhwPortXGL.h176 Xgl_trans projection_transform ; member
205 #define PROJECTION_TRANSFORM (((tdmXGLctx)_portContext)->projection_transform)
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/gles2/shaders/
H A Dmaterial.glsl85 uniform highp mat4 projection_transform;
390 gl_Position = projection_transform * vec4(vertex_interp,1.0);
/dports/devel/godot2/godot-2.1.6-stable/drivers/gles2/shaders/
H A Dmaterial.glsl85 uniform highp mat4 projection_transform;
390 gl_Position = projection_transform * vec4(vertex_interp,1.0);