Searched refs:projection_transform (Results 1 – 3 of 3) sorted by relevance
176 Xgl_trans projection_transform ; member205 #define PROJECTION_TRANSFORM (((tdmXGLctx)_portContext)->projection_transform)
85 uniform highp mat4 projection_transform;390 gl_Position = projection_transform * vec4(vertex_interp,1.0);