Home
last modified time | relevance | path

Searched refs:prop_number (Results 1 – 8 of 8) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dset.cpp112 uint32 prop_number = objects->Fetch_item_number_by_name(propName); in IsPropSelected() local
114 if (prop_number == 0xFFFFFFFF) in IsPropSelected()
118 if (prop_number == (uint)selected_prop_id) in IsPropSelected()
H A Dbarriers.cpp1149 int32 prop_number = in Prepare_animating_barriers() local
1152 if (prop_number == -1) { in Prepare_animating_barriers()
1177 if (anim_slices[cur_slice].anim_parents[f]->prop_number[n] == props_number) in Prepare_animating_barriers()
1194 anim_slices[cur_slice].anim_parents[f]->prop_number[pbar_num] = (uint8)props_number; in Prepare_animating_barriers()
1292 if (prop_number != 0xffffffff) { in Prepare_animating_barriers()
1341 anim_prop_info[prop_number].barriers_per_state); in Prepare_animating_barriers()
1344 anim_prop_info[prop_number].total_states = (uint8)(total_states + 1); in Prepare_animating_barriers()
1347 Tdebug("anim_barriers.txt", "prop %d needs %d uint16's", prop_number, in Prepare_animating_barriers()
1348 (total_states + 1) * anim_prop_info[prop_number].barriers_per_state); in Prepare_animating_barriers()
1357 anim_prop_info[prop_number].barrier_list = &prop_abar_table[abar_index]; in Prepare_animating_barriers()
[all …]
H A Dsession.cpp1019 uint32 prop_number; in Fetch_prop_state() local
1023 prop_number = objects->Fetch_item_number_by_name(prop_name); in Fetch_prop_state()
1025 if (prop_number != 0xffffffff) in Fetch_prop_state()
1026 return (prop_state_table[prop_number]); // get prop state (pc) in Fetch_prop_state()
1061 uint32 prop_number; in Set_prop_state() local
1065 prop_number = objects->Fetch_item_number_by_name(prop_name); in Set_prop_state()
1067 if (prop_number != 0xffffffff) in Set_prop_state()
1068 prop_state_table[prop_number] = value; // set prop state (pc) in Set_prop_state()
H A Dbarriers.h64 uint8 prop_number[MAX_props_per_parent]; variable
H A Dremora_pc.cpp656 nPropID = MS->session_barriers->anim_slices[nSliceIndex].anim_parents[j]->prop_number[k]; in DrawAnimatingBarriers()
/dports/misc/rump/buildrump.sh-b914579/src/common/lib/libprop/
H A DMakefile.inc7 prop_kern.c prop_number.c prop_object.c prop_stack.c prop_string.c
/dports/misc/rump/buildrump.sh-b914579/src/common/include/prop/
H A DMakefile4 prop_ingest.h prop_number.h prop_object.h prop_string.h \
/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/vm/
H A DASHandlers.cpp1053 unsigned int prop_number = toNumber(env.top(0), getVM(env)); in ActionGetProperty() local
1056 getIndexedProperty(prop_number, *target, env.top(1)); in ActionGetProperty()
1077 unsigned int prop_number = toNumber(env.top(1), getVM(env)); in ActionSetProperty() local
1082 setIndexedProperty(prop_number, *target, prop_val); in ActionSetProperty()
1087 "setting property %s"), env.top(2), prop_number); in ActionSetProperty()