Searched refs:prop_number (Results 1 – 8 of 8) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/icb/ |
H A D | set.cpp | 112 uint32 prop_number = objects->Fetch_item_number_by_name(propName); in IsPropSelected() local 114 if (prop_number == 0xFFFFFFFF) in IsPropSelected() 118 if (prop_number == (uint)selected_prop_id) in IsPropSelected()
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H A D | barriers.cpp | 1149 int32 prop_number = in Prepare_animating_barriers() local 1152 if (prop_number == -1) { in Prepare_animating_barriers() 1177 if (anim_slices[cur_slice].anim_parents[f]->prop_number[n] == props_number) in Prepare_animating_barriers() 1194 anim_slices[cur_slice].anim_parents[f]->prop_number[pbar_num] = (uint8)props_number; in Prepare_animating_barriers() 1292 if (prop_number != 0xffffffff) { in Prepare_animating_barriers() 1341 anim_prop_info[prop_number].barriers_per_state); in Prepare_animating_barriers() 1344 anim_prop_info[prop_number].total_states = (uint8)(total_states + 1); in Prepare_animating_barriers() 1347 Tdebug("anim_barriers.txt", "prop %d needs %d uint16's", prop_number, in Prepare_animating_barriers() 1348 (total_states + 1) * anim_prop_info[prop_number].barriers_per_state); in Prepare_animating_barriers() 1357 anim_prop_info[prop_number].barrier_list = &prop_abar_table[abar_index]; in Prepare_animating_barriers() [all …]
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H A D | session.cpp | 1019 uint32 prop_number; in Fetch_prop_state() local 1023 prop_number = objects->Fetch_item_number_by_name(prop_name); in Fetch_prop_state() 1025 if (prop_number != 0xffffffff) in Fetch_prop_state() 1026 return (prop_state_table[prop_number]); // get prop state (pc) in Fetch_prop_state() 1061 uint32 prop_number; in Set_prop_state() local 1065 prop_number = objects->Fetch_item_number_by_name(prop_name); in Set_prop_state() 1067 if (prop_number != 0xffffffff) in Set_prop_state() 1068 prop_state_table[prop_number] = value; // set prop state (pc) in Set_prop_state()
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H A D | barriers.h | 64 uint8 prop_number[MAX_props_per_parent]; variable
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H A D | remora_pc.cpp | 656 nPropID = MS->session_barriers->anim_slices[nSliceIndex].anim_parents[j]->prop_number[k]; in DrawAnimatingBarriers()
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/dports/misc/rump/buildrump.sh-b914579/src/common/lib/libprop/ |
H A D | Makefile.inc | 7 prop_kern.c prop_number.c prop_object.c prop_stack.c prop_string.c
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/dports/misc/rump/buildrump.sh-b914579/src/common/include/prop/ |
H A D | Makefile | 4 prop_ingest.h prop_number.h prop_object.h prop_string.h \
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/dports/graphics/gnash/gnash-2b3bdede0305c4fc3ad21a0a4197330606c9b880/libcore/vm/ |
H A D | ASHandlers.cpp | 1053 unsigned int prop_number = toNumber(env.top(0), getVM(env)); in ActionGetProperty() local 1056 getIndexedProperty(prop_number, *target, env.top(1)); in ActionGetProperty() 1077 unsigned int prop_number = toNumber(env.top(1), getVM(env)); in ActionSetProperty() local 1082 setIndexedProperty(prop_number, *target, prop_val); in ActionSetProperty() 1087 "setting property %s"), env.top(2), prop_number); in ActionSetProperty()
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