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/dports/games/openclonk/openclonk-release-8.1-src/planet/System.ocg/
H A DSaveScenario.c30 var props_prototype = { in SaveScenarioObjects() local
73 var obj_data = SaveScen_Objects(objs, ignore_objs, props_prototype); in SaveScenarioObjects()
129 var fx_buffer = {Prototype=props_prototype}; in SaveScenarioObjects()
147 global func SaveScen_Objects(array objs, array ignore_objs, proplist props_prototype) in SaveScen_Objects() argument
155 obj_data[i] = { o=obj, props={Prototype=props_prototype} }; in SaveScen_Objects()