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Searched refs:psAmmo2 (Results 1 – 2 of 2) sorted by relevance

/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dbg_public.h1088 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips );
1089 void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips );
1090 qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] );
H A Dbg_misc.c4748 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ) in BG_UnpackAmmoArray() argument
4757 ammoarray[ i ] = psAmmo2[ i - 16 ]; in BG_UnpackAmmoArray()
4773 void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ) in BG_PackAmmoArray() argument
4782 psAmmo2[ weapon - 16 ] = weaponvalue; in BG_PackAmmoArray()
4792 qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] ) in BG_WeaponIsFull() argument
4798 BG_UnpackAmmoArray( weapon, psAmmo, psAmmo2, &ammo, &clips ); in BG_WeaponIsFull()