Searched refs:psAmmo2 (Results 1 – 2 of 2) sorted by relevance
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | bg_public.h | 1088 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ); 1089 void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ); 1090 qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] );
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H A D | bg_misc.c | 4748 void BG_UnpackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int *ammo, int *clips ) in BG_UnpackAmmoArray() argument 4757 ammoarray[ i ] = psAmmo2[ i - 16 ]; in BG_UnpackAmmoArray() 4773 void BG_PackAmmoArray( int weapon, int psAmmo[ ], int psAmmo2[ ], int ammo, int clips ) in BG_PackAmmoArray() argument 4782 psAmmo2[ weapon - 16 ] = weaponvalue; in BG_PackAmmoArray() 4792 qboolean BG_WeaponIsFull( weapon_t weapon, int stats[ ], int psAmmo[ ], int psAmmo2[ ] ) in BG_WeaponIsFull() argument 4798 BG_UnpackAmmoArray( weapon, psAmmo, psAmmo2, &ammo, &clips ); in BG_WeaponIsFull()
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