Searched refs:ps_idx_x (Results 1 – 2 of 2) sorted by relevance
3107 if (h_ptr->stock_num <= o_ptr->ps_idx_x) {3112 ho_ptr = &h_ptr->stock[o_ptr->ps_idx_x];3116 c_ptr = &zcave[o_ptr->ps_idx_y][o_ptr->ps_idx_x];6174 o_ptr->ps_idx_x = i;6220 o_ptr->ps_idx_x = cx;6431 h_idx, p_ptr->wpos.wx, p_ptr->wpos.wy, o_ptr->ps_idx_x, o_ptr->ps_idx_y);6446 ho_ptr = &h_ptr->stock[o_ptr->ps_idx_x];6450 c_ptr = &zcave[o_ptr->ps_idx_y][o_ptr->ps_idx_x];6459 home_item_increase(h_ptr, o_ptr->ps_idx_x, -s_ptr->number);6460 home_item_optimize(h_ptr, o_ptr->ps_idx_x);[all …]
768 byte ps_idx_x; /* Index or x-coordinate of player store item in the original house */ member