Searched refs:pshadowShader (Results 1 – 6 of 6) sorted by relevance
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_glsl.c | 1274 …if (!GLSL_InitGPUShader(&tr.pshadowShader, "pshadow", attribs, qtrue, extradefines, qtrue, fallbac… in GLSL_InitGPUShaders() 1279 GLSL_InitUniforms(&tr.pshadowShader); in GLSL_InitGPUShaders() 1281 GLSL_SetUniformInt(&tr.pshadowShader, UNIFORM_SHADOWMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders() 1283 GLSL_FinishGPUShader(&tr.pshadowShader); in GLSL_InitGPUShaders() 1497 GLSL_DeleteGPUShader(&tr.pshadowShader); in GLSL_ShutdownGPUShaders()
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H A D | tr_shade.c | 941 sp = &tr.pshadowShader; in ProjectPshadowVBOGLSL()
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H A D | tr_local.h | 1709 shaderProgram_t pshadowShader; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_glsl.c | 1274 …if (!GLSL_InitGPUShader(&tr.pshadowShader, "pshadow", attribs, qtrue, extradefines, qtrue, fallbac… in GLSL_InitGPUShaders() 1279 GLSL_InitUniforms(&tr.pshadowShader); in GLSL_InitGPUShaders() 1281 GLSL_SetUniformInt(&tr.pshadowShader, UNIFORM_SHADOWMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders() 1283 GLSL_FinishGPUShader(&tr.pshadowShader); in GLSL_InitGPUShaders() 1497 GLSL_DeleteGPUShader(&tr.pshadowShader); in GLSL_ShutdownGPUShaders()
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H A D | tr_shade.c | 935 sp = &tr.pshadowShader; in ProjectPshadowVBOGLSL()
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H A D | tr_local.h | 1723 shaderProgram_t pshadowShader; member
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