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Searched refs:pshadowShader (Results 1 – 6 of 6) sorted by relevance

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_glsl.c1274 …if (!GLSL_InitGPUShader(&tr.pshadowShader, "pshadow", attribs, qtrue, extradefines, qtrue, fallbac… in GLSL_InitGPUShaders()
1279 GLSL_InitUniforms(&tr.pshadowShader); in GLSL_InitGPUShaders()
1281 GLSL_SetUniformInt(&tr.pshadowShader, UNIFORM_SHADOWMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders()
1283 GLSL_FinishGPUShader(&tr.pshadowShader); in GLSL_InitGPUShaders()
1497 GLSL_DeleteGPUShader(&tr.pshadowShader); in GLSL_ShutdownGPUShaders()
H A Dtr_shade.c941 sp = &tr.pshadowShader; in ProjectPshadowVBOGLSL()
H A Dtr_local.h1709 shaderProgram_t pshadowShader; member
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_glsl.c1274 …if (!GLSL_InitGPUShader(&tr.pshadowShader, "pshadow", attribs, qtrue, extradefines, qtrue, fallbac… in GLSL_InitGPUShaders()
1279 GLSL_InitUniforms(&tr.pshadowShader); in GLSL_InitGPUShaders()
1281 GLSL_SetUniformInt(&tr.pshadowShader, UNIFORM_SHADOWMAP, TB_DIFFUSEMAP); in GLSL_InitGPUShaders()
1283 GLSL_FinishGPUShader(&tr.pshadowShader); in GLSL_InitGPUShaders()
1497 GLSL_DeleteGPUShader(&tr.pshadowShader); in GLSL_ShutdownGPUShaders()
H A Dtr_shade.c935 sp = &tr.pshadowShader; in ProjectPshadowVBOGLSL()
H A Dtr_local.h1723 shaderProgram_t pshadowShader; member