Searched refs:psteamIDRemote (Results 1 – 3 of 3) sorted by relevance
/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/Lobby2/Steam/ |
H A D | Lobby2Client_Steam.cpp | 494 CSteamID psteamIDRemote; in RakNetRecvFrom() local 495 if (SteamNetworking()->ReadP2PPacket(dataOut, MAXIMUM_MTU_SIZE, &pcubMsgSize, &psteamIDRemote)) in RakNetRecvFrom() 497 uint64_t steamIDRemote64=psteamIDRemote.ConvertToUint64(); in RakNetRecvFrom()
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/dports/games/redeclipse/base-2.0.0/src/steam/ |
H A D | isteamnetworking.h | 151 …acket( void *pubDest, uint32 cubDest, uint32 *pcubMsgSize, CSteamID *psteamIDRemote, int nChannel …
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H A D | steam_api_flat.h | 501 …id * pubDest, uint32 cubDest, uint32 * pcubMsgSize, class CSteamID * psteamIDRemote, int nChannel);
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