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Searched refs:pthLen (Results 1 – 3 of 3) sorted by relevance

/dports/games/zaz/zaz-1.0.1/src/
H A Dballpath.cpp33 pthLen = ballPath.size(); in BallPath()
43 for (uint i = 1; i < pthLen - 1; ++i) in GenRotation()
411 if (balls[lball].upos() >= pthLen) in Drive()
554 if (be >= (int)pthLen) in Eliminate()
555 be = pthLen; in Eliminate()
765 if (balls[i].pos > pthLen - stepsPerBall) in Render()
767 … bs = ((double)(balls[i].pos - (pthLen - stepsPerBall))/ (stepsPerBall / 4)) * ballSize; in Render()
775 if (pos < pthLen) in Render()
H A Dballpath.h194 uint pthLen; variable
H A Dgame.cpp398 if (ballPaths[p]->balls[nb - 1].pos < (double)ballPaths[p]->pthLen * 0.9) in Logic()