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Searched refs:pushfactor (Results 1 – 6 of 6) sorted by relevance

/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dentity.h82 …, mdl_kick_back, recoilincrease, recoilbase, maxrecoil, recoilbackfade, pushfactor; bool isauto; }; member
487 push.mul(damage/100.0f*guns[gun].pushfactor); in hitpush()
/dports/games/zdoom/zdoom-2.8.1/src/thingdef/
H A Dthingdef_properties.cpp951 DEFINE_PROPERTY(pushfactor, F, Actor) in DEFINE_PROPERTY() argument
954 defaults->pushfactor = id; in DEFINE_PROPERTY()
/dports/games/zdoom/zdoom-2.8.1/src/
H A Dactor.h1090 fixed_t pushfactor; variable
H A Dp_map.cpp1319 thing->velx += FixedMul(tm.thing->velx, thing->pushfactor); in PIT_CheckThing()
1320 thing->vely += FixedMul(tm.thing->vely, thing->pushfactor); in PIT_CheckThing()
1378 thing->velx += FixedMul(tm.thing->velx, thing->pushfactor); in PIT_CheckThing()
1379 thing->vely += FixedMul(tm.thing->vely, thing->pushfactor); in PIT_CheckThing()
H A Dp_mobj.cpp310 << pushfactor in Serialize()
/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/
H A Dwords.utf8347435 pushfactor push factor ← push- [comb. form]