Searched refs:pushfactor (Results 1 – 6 of 6) sorted by relevance
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | entity.h | 82 …, mdl_kick_back, recoilincrease, recoilbase, maxrecoil, recoilbackfade, pushfactor; bool isauto; }; member 487 push.mul(damage/100.0f*guns[gun].pushfactor); in hitpush()
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/dports/games/zdoom/zdoom-2.8.1/src/thingdef/ |
H A D | thingdef_properties.cpp | 951 DEFINE_PROPERTY(pushfactor, F, Actor) in DEFINE_PROPERTY() argument 954 defaults->pushfactor = id; in DEFINE_PROPERTY()
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | actor.h | 1090 fixed_t pushfactor; variable
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H A D | p_map.cpp | 1319 thing->velx += FixedMul(tm.thing->velx, thing->pushfactor); in PIT_CheckThing() 1320 thing->vely += FixedMul(tm.thing->vely, thing->pushfactor); in PIT_CheckThing() 1378 thing->velx += FixedMul(tm.thing->velx, thing->pushfactor); in PIT_CheckThing() 1379 thing->vely += FixedMul(tm.thing->vely, thing->pushfactor); in PIT_CheckThing()
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H A D | p_mobj.cpp | 310 << pushfactor in Serialize()
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/dports/textproc/p5-Unicode-Tussle/Unicode-Tussle-1.111/data/ |
H A D | words.utf8 | 347435 pushfactor push factor ← push- [comb. form]
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