Searched refs:pw_pushing (Results 1 – 6 of 6) sorted by relevance
121 enum {pw_npushed,pw_pushing,pw_pushed,pw_moving} action; enumerator
3428 pw->action=pw_pushing; in OperatePushWall()3487 pw->action=pw_pushing; in ActivatePushWall()3639 if (pw->action==pw_pushing) in SetupPushWall()3666 if (pwallobjlist[pwall]->action==pw_pushing) in MovePWalls()3821 pw->action=pw_pushing; in WallPushing()
263 pw_pushing, enumerator
12145 if (player->powers[pw_pushing] && player->powers[pw_pushing] < UINT16_MAX) in P_PlayerThink()12146 player->powers[pw_pushing]--; in P_PlayerThink()
6963 || j == pw_pushing || j == pw_justsprung || j == pw_noautobrake || j == pw_justlaunched in A_RecyclePowers()
1915 player->powers[pw_pushing] = 3; in P_XYMovement()