Searched refs:pw_scatterring (Results 1 – 6 of 6) sorted by relevance
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | d_player.h | 274 pw_scatterring, enumerator
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H A D | p_inter.c | 3943 power = pw_scatterring; in P_PlayerWeaponPanelBurst() 4033 else if (player->powers[pw_scatterring]) in P_PlayerWeaponAmmoBurst() 4036 power = pw_scatterring; in P_PlayerWeaponAmmoBurst() 4142 DROP_WEAPON(RW_SCATTER, MT_SCATTERPICKUP, MT_SCATTERRING, pw_scatterring); in P_PlayerWeaponPanelOrAmmoBurst()
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H A D | p_user.c | 4116 else if (player->currentweapon == WEP_SCATTER && player->powers[pw_scatterring]) in P_DoFiring() 4122 P_DrainWeaponAmmo(player, pw_scatterring); in P_DoFiring() 7688 else if (player->powers[pw_scatterring]) 7691 player->powers[pw_scatterring] = 0; 12475 …tweapon == WEP_SCATTER && (!(player->ringweapons & RW_SCATTER) || !player->powers[pw_scatterring])) in P_PlayerAfterThink() 12509 if ((player->ringweapons & RW_SCATTER) && player->powers[pw_scatterring]) in P_PlayerAfterThink() 12548 …tweapon == WEP_SCATTER && (!(player->ringweapons & RW_SCATTER) || !player->powers[pw_scatterring])) in P_PlayerAfterThink()
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H A D | st_stuff.c | 2181 ST_drawWeaponRing(pw_scatterring, RW_SCATTER, WEP_SCATTER, offset + 60, y, scatterring); in ST_drawMatchHUD()
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H A D | info.c | 18601 pw_scatterring, // mass 18764 pw_scatterring, // mass
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H A D | p_enemy.c | 874 + (player1->powers[pw_scatterring] * 3) // max 100 in P_RecycleCompare() 881 + (player2->powers[pw_scatterring] * 3) // max 100 in P_RecycleCompare()
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