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Searched refs:pw_scatterring (Results 1 – 6 of 6) sorted by relevance

/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dd_player.h274 pw_scatterring, enumerator
H A Dp_inter.c3943 power = pw_scatterring; in P_PlayerWeaponPanelBurst()
4033 else if (player->powers[pw_scatterring]) in P_PlayerWeaponAmmoBurst()
4036 power = pw_scatterring; in P_PlayerWeaponAmmoBurst()
4142 DROP_WEAPON(RW_SCATTER, MT_SCATTERPICKUP, MT_SCATTERRING, pw_scatterring); in P_PlayerWeaponPanelOrAmmoBurst()
H A Dp_user.c4116 else if (player->currentweapon == WEP_SCATTER && player->powers[pw_scatterring]) in P_DoFiring()
4122 P_DrainWeaponAmmo(player, pw_scatterring); in P_DoFiring()
7688 else if (player->powers[pw_scatterring])
7691 player->powers[pw_scatterring] = 0;
12475 …tweapon == WEP_SCATTER && (!(player->ringweapons & RW_SCATTER) || !player->powers[pw_scatterring])) in P_PlayerAfterThink()
12509 if ((player->ringweapons & RW_SCATTER) && player->powers[pw_scatterring]) in P_PlayerAfterThink()
12548 …tweapon == WEP_SCATTER && (!(player->ringweapons & RW_SCATTER) || !player->powers[pw_scatterring])) in P_PlayerAfterThink()
H A Dst_stuff.c2181 ST_drawWeaponRing(pw_scatterring, RW_SCATTER, WEP_SCATTER, offset + 60, y, scatterring); in ST_drawMatchHUD()
H A Dinfo.c18601 pw_scatterring, // mass
18764 pw_scatterring, // mass
H A Dp_enemy.c874 + (player1->powers[pw_scatterring] * 3) // max 100 in P_RecycleCompare()
881 + (player2->powers[pw_scatterring] * 3) // max 100 in P_RecycleCompare()