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Searched refs:qglDeleteTextures (Results 1 – 25 of 98) sorted by relevance

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/dports/games/quetoo/quetoo-0.6.1/src/
H A Dgl_image.c852 qglDeleteTextures(1, &image->texnum); in GL_FreeUnusedImages()
926 qglDeleteTextures(1, &image->texnum); in GL_ShutdownImages()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_font.c157 qglDeleteTextures(glf->gl_tex_indexes_count, glf->gl_tex_indexes); in glf_free_font()
246 qglDeleteTextures(glf->gl_tex_indexes_count, glf->gl_tex_indexes); in glf_resize()
H A Dgl_util.c147 PFNGLDELETETEXTURESPROC qglDeleteTextures = NULL; variable
428 qglDeleteTextures = (PFNGLDELETETEXTURESPROC)SDL_GL_GetProcAddress("glDeleteTextures"); in InitGLExtFuncs()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_init.cpp1855 qglDeleteTextures( 1, &tr.screenGlow ); in RE_Shutdown()
1858 qglDeleteTextures( 1, &tr.sceneImage ); in RE_Shutdown()
1860 qglDeleteTextures(1, &tr.gammaCorrectLUTImage); in RE_Shutdown()
1863 qglDeleteTextures( 1, &tr.blurImage ); in RE_Shutdown()
H A Dqgl.h113 #define qglDeleteTextures glDeleteTextures macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dqgl.h104 #define qglDeleteTextures glDeleteTextures macro
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dqgl.h104 #define qglDeleteTextures glDeleteTextures macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dqgl_linked.h83 #define qglDeleteTextures glDeleteTextures macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dqgl.h104 #define qglDeleteTextures glDeleteTextures macro
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_image.c1697 qglDeleteTextures (1, (unsigned *)&image->texnum ); in GL_FreeImage()
1830 qglDeleteTextures (1, (unsigned *)&image->texnum ); in GL_FreeUnusedImages()
1966 qglDeleteTextures (1, (unsigned *)&image->texnum); in GL_ShutdownImages()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_image.c1697 qglDeleteTextures (1, (unsigned *)&image->texnum ); in GL_FreeImage()
1830 qglDeleteTextures (1, (unsigned *)&image->texnum ); in GL_FreeUnusedImages()
1966 qglDeleteTextures (1, (unsigned *)&image->texnum); in GL_ShutdownImages()
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_qgl.h85 #define qglDeleteTextures glDeleteTextures macro
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dqgl.h113 #define qglDeleteTextures glDeleteTextures macro
H A Dtr_init.cpp1816 qglDeleteTextures( 1, &tr.screenGlow ); in RE_Shutdown()
1819 qglDeleteTextures( 1, &tr.sceneImage ); in RE_Shutdown()
1822 qglDeleteTextures( 1, &tr.blurImage ); in RE_Shutdown()
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dqgl_win.c124 void ( APIENTRY * qglDeleteTextures )(GLsizei n, const GLuint *textures);
842 qglDeleteTextures = NULL; in QGL_Shutdown()
1259 qglDeleteTextures = GPA( "glDeleteTextures" ); in QGL_Init()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c1498 qglDeleteTextures (1, (GLuint *)&image->texnum); in GL_FreeUnusedImages()
1619 qglDeleteTextures (1, (GLuint *)&image->texnum); in GL_ShutdownImages()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_gl/
H A Dgl_image.c1498 qglDeleteTextures (1, (GLuint *)&image->texnum); in GL_FreeUnusedImages()
1619 qglDeleteTextures (1, (GLuint *)&image->texnum); in GL_ShutdownImages()
/dports/games/quake2max/Quake2maX_0.45-src_unix/ref_gl/
H A Dgl_image.c1684 qglDeleteTextures (1, &image->texnum); in GL_FreeUnusedImages()
1848 qglDeleteTextures (1, &image->texnum); in GL_ShutdownImages()
/dports/games/quake2-source/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c1789 qglDeleteTextures (1, &image->texnum); in GL_FreeUnusedImages()
1944 qglDeleteTextures (1, &image->texnum); in GL_ShutdownImages()
/dports/games/quake2lnx/quake2-r0.16.2/src/ref_candygl/
H A Dgl_image.c1789 qglDeleteTextures (1, &image->texnum); in GL_FreeUnusedImages()
1944 qglDeleteTextures (1, &image->texnum); in GL_ShutdownImages()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h830 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
1200 #define qglDeleteTextures glDeleteTextures macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_shared.c250 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
582 {"glDeleteTextures", (void **) &qglDeleteTextures},
/dports/games/darkplaces/darkplaces/
H A Dglquake.h830 extern void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
1202 #define qglDeleteTextures glDeleteTextures macro
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h292 #define qglDeleteTextures glDeleteTextures macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dqgl.h196 #define qglDeleteTextures glDeleteTextures macro

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