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Searched refs:qglFlush (Results 1 – 25 of 79) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/
H A Doptimize.cpp251 qglFlush(); in DrawAllEdges()
278 qglFlush(); in DrawVerts()
306 qglFlush(); in DrawEdges()
485 qglFlush(); in TryAddNewEdge()
692 qglFlush(); in RemoveIfColinear()
698 qglFlush(); in RemoveIfColinear()
970 qglFlush(); in CreateOptTri()
976 qglFlush(); in CreateOptTri()
1004 qglFlush(); in CreateOptTri()
1125 qglFlush(); in BuildOptTriangles()
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/
H A Dgl_fxmesa.c244 qglFlush(); in GLimp_EndFrame()
H A Dgl_glx.c963 qglFlush(); in GLimp_EndFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/linux/
H A Dgl_fxmesa.c244 qglFlush(); in GLimp_EndFrame()
H A Dgl_glx.c968 qglFlush(); in GLimp_EndFrame()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c61 PFNGLFLUSHPROC qglFlush = NULL; variable
342 qglFlush = (PFNGLFLUSHPROC)SDL_GL_GetProcAddress("glFlush"); in InitGLExtFuncs()
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dqgl.h135 #define qglFlush glFlush macro
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dqgl.h135 #define qglFlush glFlush macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dqgl_linked.h114 #define qglFlush glFlush macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dqgl.h135 #define qglFlush glFlush macro
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_qgl.h116 #define qglFlush glFlush macro
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dqgl.h144 #define qglFlush glFlush macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dqgl.h144 #define qglFlush glFlush macro
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dqgl_win.c155 void ( APIENTRY * qglFlush )(void);
873 qglFlush = NULL; in QGL_Shutdown()
1294 qglFlush = GPA( "glFlush" ); in QGL_Init()
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dgl_glx.c952 qglFlush(); in GLimp_EndFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dgl_glx.c952 qglFlush(); in GLimp_EndFrame()
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/renderbump/
H A Drenderbump.cpp984 qglFlush(); in RenderBumpTriangles()
1548 qglFlush(); in RenderBumpFlat_f()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h761 extern void (GLAPIENTRY *qglFlush)(void);
1219 #define qglFlush glFlush macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_shared.c190 void (GLAPIENTRY *qglFlush)(void);
525 {"glFlush", (void **) &qglFlush},
/dports/games/darkplaces/darkplaces/
H A Dglquake.h761 extern void (GLAPIENTRY *qglFlush)(void);
1221 #define qglFlush glFlush macro
H A Dvid_shared.c253 void (GLAPIENTRY *qglFlush)(void);
625 {"glFlush", (void **) &qglFlush},
1013 qglFlush = NULL; in VID_ClearExtensions()
/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/
H A Dgl_glx.c908 qglFlush(); in GLimp_EndFrame()
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h323 #define qglFlush glFlush macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dqgl.h227 #define qglFlush glFlush macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dqgl.h227 #define qglFlush glFlush macro

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