/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/dmap/ |
H A D | optimize.cpp | 251 qglFlush(); in DrawAllEdges() 278 qglFlush(); in DrawVerts() 306 qglFlush(); in DrawEdges() 485 qglFlush(); in TryAddNewEdge() 692 qglFlush(); in RemoveIfColinear() 698 qglFlush(); in RemoveIfColinear() 970 qglFlush(); in CreateOptTri() 976 qglFlush(); in CreateOptTri() 1004 qglFlush(); in CreateOptTri() 1125 qglFlush(); in BuildOptTriangles() [all …]
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/dports/games/quake2-source/quake2-r0.16.2/src/linux/ |
H A D | gl_fxmesa.c | 244 qglFlush(); in GLimp_EndFrame()
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H A D | gl_glx.c | 963 qglFlush(); in GLimp_EndFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/linux/ |
H A D | gl_fxmesa.c | 244 qglFlush(); in GLimp_EndFrame()
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H A D | gl_glx.c | 968 qglFlush(); in GLimp_EndFrame()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_util.c | 61 PFNGLFLUSHPROC qglFlush = NULL; variable 342 qglFlush = (PFNGLFLUSHPROC)SDL_GL_GetProcAddress("glFlush"); in InitGLExtFuncs()
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | qgl.h | 135 #define qglFlush glFlush macro
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | qgl.h | 135 #define qglFlush glFlush macro
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | qgl_linked.h | 114 #define qglFlush glFlush macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | qgl.h | 135 #define qglFlush glFlush macro
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/dports/games/openjk/OpenJK-07675e2/shared/sdl/ |
H A D | sdl_qgl.h | 116 #define qglFlush glFlush macro
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | qgl.h | 144 #define qglFlush glFlush macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | qgl.h | 144 #define qglFlush glFlush macro
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | qgl_win.c | 155 void ( APIENTRY * qglFlush )(void); 873 qglFlush = NULL; in QGL_Shutdown() 1294 qglFlush = GPA( "glFlush" ); in QGL_Init()
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/dports/games/quake2-source/quake2-r0.16.2/src/solaris/ |
H A D | gl_glx.c | 952 qglFlush(); in GLimp_EndFrame()
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/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/ |
H A D | gl_glx.c | 952 qglFlush(); in GLimp_EndFrame()
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/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/compilers/renderbump/ |
H A D | renderbump.cpp | 984 qglFlush(); in RenderBumpTriangles() 1548 qglFlush(); in RenderBumpFlat_f()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 761 extern void (GLAPIENTRY *qglFlush)(void); 1219 #define qglFlush glFlush macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | vid_shared.c | 190 void (GLAPIENTRY *qglFlush)(void); 525 {"glFlush", (void **) &qglFlush},
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 761 extern void (GLAPIENTRY *qglFlush)(void); 1221 #define qglFlush glFlush macro
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H A D | vid_shared.c | 253 void (GLAPIENTRY *qglFlush)(void); 625 {"glFlush", (void **) &qglFlush}, 1013 qglFlush = NULL; in VID_ClearExtensions()
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/dports/games/quake2max/Quake2maX_0.45-src_unix/unix/ |
H A D | gl_glx.c | 908 qglFlush(); in GLimp_EndFrame()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 323 #define qglFlush glFlush macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | qgl.h | 227 #define qglFlush glFlush macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | qgl.h | 227 #define qglFlush glFlush macro
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