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Searched refs:qglGetBooleanv (Results 1 – 25 of 68) sorted by relevance

123

/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shadows.c226 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shadows.c226 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
H A Dqgl.h144 #define qglGetBooleanv glGetBooleanv macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
H A Dqgl.h144 #define qglGetBooleanv glGetBooleanv macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shadows.c219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
H A Dqgl.h144 #define qglGetBooleanv glGetBooleanv macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
H A Dqgl.h236 #define qglGetBooleanv glGetBooleanv macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
H A Dqgl.h236 #define qglGetBooleanv glGetBooleanv macro
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shadows.c245 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shadows.c245 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c51 PFNGLGETBOOLEANVPROC qglGetBooleanv = NULL; variable
332 qglGetBooleanv = (PFNGLGETBOOLEANVPROC)SDL_GL_GetProcAddress("glGetBooleanv"); in InitGLExtFuncs()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dqgl_linked.h123 #define qglGetBooleanv glGetBooleanv macro
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_qgl.h125 #define qglGetBooleanv glGetBooleanv macro
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dqgl.h153 #define qglGetBooleanv glGetBooleanv macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dqgl.h153 #define qglGetBooleanv glGetBooleanv macro
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dqgl_win.c164 void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params);
882 qglGetBooleanv = NULL; in QGL_Shutdown()
1303 qglGetBooleanv = GPA( "glGetBooleanv" ); in QGL_Init()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h753 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
1232 #define qglGetBooleanv glGetBooleanv macro
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dvid_shared.c182 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
518 {"glGetBooleanv", (void **) &qglGetBooleanv},
/dports/games/darkplaces/darkplaces/
H A Dglquake.h753 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
1234 #define qglGetBooleanv glGetBooleanv macro
H A Dvid_shared.c245 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
618 {"glGetBooleanv", (void **) &qglGetBooleanv},
1802 qglGetBooleanv(GL_STEREO, &stereo); in VID_Mode()
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h332 #define qglGetBooleanv glGetBooleanv macro

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