/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/ |
H A D | tr_shadows.c | 226 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/ |
H A D | tr_shadows.c | 226 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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/dports/games/ioquake3/ioquake3-1.36/code/renderer/ |
H A D | tr_shadows.c | 219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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H A D | qgl.h | 144 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/ |
H A D | tr_shadows.c | 219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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H A D | qgl.h | 144 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/ |
H A D | tr_shadows.c | 219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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H A D | qgl.h | 144 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shadows.c | 219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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H A D | qgl.h | 236 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/ |
H A D | tr_shadows.c | 219 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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H A D | qgl.h | 236 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/ |
H A D | tr_shadows.c | 245 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/ |
H A D | tr_shadows.c | 245 qglGetBooleanv(GL_COLOR_WRITEMASK, rgba); in RB_ShadowTessEnd()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/ |
H A D | gl_util.c | 51 PFNGLGETBOOLEANVPROC qglGetBooleanv = NULL; variable 332 qglGetBooleanv = (PFNGLGETBOOLEANVPROC)SDL_GL_GetProcAddress("glGetBooleanv"); in InitGLExtFuncs()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/ |
H A D | qgl_linked.h | 123 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/openjk/OpenJK-07675e2/shared/sdl/ |
H A D | sdl_qgl.h | 125 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | qgl.h | 153 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | qgl.h | 153 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/r1q2/r1q2-8012_5/win32/ |
H A D | qgl_win.c | 164 void ( APIENTRY * qglGetBooleanv )(GLenum pname, GLboolean *params); 882 qglGetBooleanv = NULL; in QGL_Shutdown() 1303 qglGetBooleanv = GPA( "glGetBooleanv" ); in QGL_Init()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | glquake.h | 753 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); 1232 #define qglGetBooleanv glGetBooleanv macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | vid_shared.c | 182 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); 518 {"glGetBooleanv", (void **) &qglGetBooleanv},
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 753 extern void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); 1234 #define qglGetBooleanv glGetBooleanv macro
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H A D | vid_shared.c | 245 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params); 618 {"glGetBooleanv", (void **) &qglGetBooleanv}, 1802 qglGetBooleanv(GL_STEREO, &stereo); in VID_Mode()
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/dports/games/evq3/evq3/code/renderer/ |
H A D | qgl.h | 332 #define qglGetBooleanv glGetBooleanv macro
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