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Searched refs:qglHint (Results 1 – 25 of 77) sorted by relevance

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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c62 PFNGLHINTPROC qglHint = NULL; variable
343 qglHint = (PFNGLHINTPROC)SDL_GL_GetProcAddress("glHint"); in InitGLExtFuncs()
H A Dgl_util.h217 extern PFNGLHINTPROC qglHint;
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dqgl.h171 #define qglHint glHint macro
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dqgl.h171 #define qglHint glHint macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dqgl_linked.h150 #define qglHint glHint macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dqgl.h171 #define qglHint glHint macro
/dports/games/openjk/OpenJK-07675e2/shared/sdl/
H A Dsdl_qgl.h152 #define qglHint glHint macro
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dqgl.h180 #define qglHint glHint macro
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dqgl.h180 #define qglHint glHint macro
/dports/games/r1q2/r1q2-8012_5/win32/
H A Dglw_imp.c1395 qglHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST); in GLimp_InitGL()
1397 qglHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_FASTEST); in GLimp_InitGL()
H A Dqgl_win.c193 void ( APIENTRY * qglHint )(GLenum target, GLenum mode);
911 qglHint = NULL; in QGL_Shutdown()
1332 qglHint = GPA( "glHint" ); in QGL_Init()
/dports/games/alienarena/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c1159 qglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); in R_GenerateEntityShadow()
1287 qglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); in R_GenerateRagdollShadow()
/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/
H A Dr_shadowmaps.c1159 qglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); in R_GenerateEntityShadow()
1287 qglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); in R_GenerateRagdollShadow()
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dgl_textures.c894 qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); in R_Upload()
896 qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST); in R_Upload()
H A Dvid_shared.c247 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
578 {"glHint", (void **) &qglHint},
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h827 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
1254 #define qglHint glHint macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h827 extern void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
1256 #define qglHint glHint macro
/dports/games/evq3/evq3/code/renderer/
H A Dqgl.h359 #define qglHint glHint macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dqgl.h263 #define qglHint glHint macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dqgl.h263 #define qglHint glHint macro
/dports/games/q2p/Q2P-0.2-2006-12-31/ref_gl/
H A Dgl_image.c1536 qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); in GL_Upload32()
1669 qglHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_NICEST); in GL_Upload32()
H A Dgl_rmisc.c171 qglHint (GL_GENERATE_MIPMAP_HINT, GL_NICEST); in R_BuildDetailTexture()
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dgl_rmain.c2034 qglHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_NICEST); in R_BeginFrame()
2036 qglHint(GL_MULTISAMPLE_FILTER_HINT_NV, GL_FASTEST); in R_BeginFrame()
/dports/games/quake2lnx/quake2-r0.16.2/src/solaris/
H A Dqgl_solaris.c2074 qglHint = NULL; in QGL_Shutdown()
2464 qglHint = dllHint = GPA( "glHint" ); in QGL_Init()
2843 qglHint = logHint ; in GLimp_EnableLogging()
3189 qglHint = dllHint ; in GLimp_EnableLogging()
/dports/games/quake2-source/quake2-r0.16.2/src/solaris/
H A Dqgl_solaris.c2074 qglHint = NULL; in QGL_Shutdown()
2464 qglHint = dllHint = GPA( "glHint" ); in QGL_Init()
2843 qglHint = logHint ; in GLimp_EnableLogging()
3189 qglHint = dllHint ; in GLimp_EnableLogging()

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