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Searched refs:qglStencilFunc (Results 1 – 25 of 114) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A Ddraw_arb2.cpp272 qglStencilFunc( GL_ALWAYS, 128, 255 ); in RB_ARB2_DrawInteractions()
297 qglStencilFunc( GL_ALWAYS, 128, 255 ); in RB_ARB2_DrawInteractions()
306 qglStencilFunc( GL_ALWAYS, 128, 255 ); in RB_ARB2_DrawInteractions()
H A Ddraw_common.cpp552 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_STD_FillDepthBuffer()
1268 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_StencilShadowPass()
1288 qglStencilFunc( GL_GEQUAL, 128, 255 ); in RB_StencilShadowPass()
1623 qglStencilFunc( GL_EQUAL, 128, 255 ); in RB_STD_FogAllLights()
1745 qglStencilFunc( GL_ALWAYS, 128, 255 ); in RB_STD_DrawView()
H A Dtr_rendertools.cpp290 qglStencilFunc( GL_EQUAL, i, 255 ); in R_ColorByStencilBuffer()
294 qglStencilFunc( GL_ALWAYS, 0, 255 ); in R_ColorByStencilBuffer()
511 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShowLightCount()
649 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShowShadowCount()
/dports/games/egl/egl-0.3.1_9/renderer/
H A Drb_shadow.c353 qglStencilFunc (GL_EQUAL, 128, 0xFF); in RB_SetShadowState()
373 qglStencilFunc (GL_ALWAYS, 128, 255); in RB_SetShadowState()
477 qglStencilFunc (GL_NOTEQUAL, 128, 255); in RB_ShadowBlend()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_shadows.c230 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
268 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_shadows.c230 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
268 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c223 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
272 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
H A Dtr_cmds.c372 qglStencilFunc( GL_ALWAYS, 0U, ~0U ); in RE_BeginFrame()
H A Dqgl.h297 #define qglStencilFunc glStencilFunc macro
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_shadows.c223 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
272 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
H A Dqgl.h297 #define qglStencilFunc glStencilFunc macro
H A Dtr_cmds.c372 qglStencilFunc( GL_ALWAYS, 0U, ~0U ); in RE_BeginFrame()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/renderer/
H A Dtr_shadows.c222 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
271 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
H A Dtr_cmds.c340 qglStencilFunc( GL_ALWAYS, 0U, ~0U ); in RE_BeginFrame()
H A Dqgl_linked.h276 #define qglStencilFunc glStencilFunc macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_shadows.c223 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
272 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c223 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
272 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_shadows.c223 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
272 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_shadows.c249 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
304 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_shadows.c249 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_ShadowTessEnd()
305 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A Dtr_shadows.cpp342 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_DoShadowTessEnd()
433 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
612 qglStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); in RB_DistortionFill()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A Dtr_shadows.cpp342 qglStencilFunc( GL_ALWAYS, 1, 255 ); in RB_DoShadowTessEnd()
433 qglStencilFunc( GL_NOTEQUAL, 0, 255 ); in RB_ShadowFinish()
611 qglStencilFunc(GL_NOTEQUAL, 0, 0xFFFFFFFF); in RB_DistortionFill()
/dports/games/qudos/QuDos-0.40.1-src/src/ref_gl/
H A Dgl_draw.c773 qglStencilFunc(GL_ALWAYS, 4, 4); in GL_DrawRadar()
810 qglStencilFunc(GL_NOTEQUAL, 4, 4); in GL_DrawRadar()
/dports/games/evq3/evq3/code/renderer/
H A Dtr_cmds.c437 qglStencilFunc(GL_ALWAYS, 0U, ~0U); in RE_BeginFrame()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/src/core/
H A Dgl_util.c111 PFNGLSTENCILFUNCPROC qglStencilFunc = NULL; variable
392 qglStencilFunc = (PFNGLSTENCILFUNCPROC)SDL_GL_GetProcAddress("glStencilFunc"); in InitGLExtFuncs()

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