Searched refs:quadTexCoords (Results 1 – 2 of 2) sorted by relevance
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | rend_fakeradio.cpp | 688 static void quadTexCoords(Vector2f *tc, WallEdge const &leftEdge, WallEdge const &rightEdge, in quadTexCoords() function 718 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow() 724 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow() 730 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow() 736 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow()
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H A D | rend_main.cpp | 921 static void quadTexCoords(Vector2f *tc, Vector3f const *rverts, coord_t wallLength, Vector3d const … in quadTexCoords() function 1118 quadTexCoords(verts.tex, posCoords, sectionWidth, topLeft); in makeWallGeometry() 1122 quadTexCoords(verts.tex2, posCoords, sectionWidth, topLeft); in makeWallGeometry()
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