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Searched refs:quadTexCoords (Results 1 – 2 of 2) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Drend_fakeradio.cpp688 static void quadTexCoords(Vector2f *tc, WallEdge const &leftEdge, WallEdge const &rightEdge, in quadTexCoords() function
718 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow()
724 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow()
730 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow()
736 quadTexCoords(projected.texCoords, leftEdge, rightEdge, in projectWallShadow()
H A Drend_main.cpp921 static void quadTexCoords(Vector2f *tc, Vector3f const *rverts, coord_t wallLength, Vector3d const … in quadTexCoords() function
1118 quadTexCoords(verts.tex, posCoords, sectionWidth, topLeft); in makeWallGeometry()
1122 quadTexCoords(verts.tex2, posCoords, sectionWidth, topLeft); in makeWallGeometry()