/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDC/ |
H A D | MDCLoader.cpp | 391 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 392 if (quak >= pcSurface->ulNumVertices) in InternReadFile() 395 quak = pcSurface->ulNumVertices-1; in InternReadFile() 401 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile() 407 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 408 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 409 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 412 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile() 415 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 416 pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL in InternReadFile()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDC/ |
H A D | MDCLoader.cpp | 367 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 368 if (quak >= pcSurface->ulNumVertices) { in InternReadFile() 370 quak = pcSurface->ulNumVertices - 1; in InternReadFile() 375 MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak], in InternReadFile() 379 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 380 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 381 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 384 MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x); in InternReadFile() 387 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 388 pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL in InternReadFile()
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | MDCLoader.cpp | 364 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 365 if (quak >= pcSurface->ulNumVertices) in InternReadFile() 368 quak = pcSurface->ulNumVertices-1; in InternReadFile() 374 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile() 380 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 381 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 382 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 385 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile() 388 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 389 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
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H A D | PlyLoader.cpp | 791 … const std::vector<PLY::PropertyInstance::ValueUnion>& quak = (*i).alProperties[iProperty].avList; in LoadFaces() local 792 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces() 795 …for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.en… in LoadFaces()
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H A D | Q3DLoader.cpp | 143 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
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H A D | ASELoader.cpp | 1158 unsigned int quak = 0; in ConvertMeshes() local 1160 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes() 1167 weight.mVertexId = quak; in ConvertMeshes()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | MDCLoader.cpp | 386 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 387 if (quak >= pcSurface->ulNumVertices) in InternReadFile() 390 quak = pcSurface->ulNumVertices-1; in InternReadFile() 396 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile() 402 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 403 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 404 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 407 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile() 410 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 411 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
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H A D | PlyLoader.cpp | 837 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty((*i).alProperties, iPrope… in LoadFaces() local 838 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces() 841 …::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a)… in LoadFaces()
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H A D | Q3DLoader.cpp | 158 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
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H A D | ASELoader.cpp | 1185 unsigned int quak = 0; in ConvertMeshes() local 1187 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes() 1194 weight.mVertexId = quak; in ConvertMeshes()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | MDCLoader.cpp | 386 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 387 if (quak >= pcSurface->ulNumVertices) in InternReadFile() 390 quak = pcSurface->ulNumVertices-1; in InternReadFile() 396 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile() 402 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 403 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 404 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 407 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile() 410 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 411 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
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H A D | PlyLoader.cpp | 854 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty((*i).alProperties, iPrope… in LoadFaces() local 855 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces() 858 …::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a)… in LoadFaces()
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H A D | Q3DLoader.cpp | 158 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
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H A D | ASELoader.cpp | 1181 unsigned int quak = 0; in ConvertMeshes() local 1183 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes() 1190 weight.mVertexId = quak; in ConvertMeshes()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | MDCLoader.cpp | 388 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local 389 if (quak >= pcSurface->ulNumVertices) in InternReadFile() 392 quak = pcSurface->ulNumVertices-1; in InternReadFile() 398 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile() 404 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile() 405 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile() 406 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile() 409 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile() 412 pcUVCur->x = pcUVs[quak].u; in InternReadFile() 413 pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL in InternReadFile()
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H A D | Q3DLoader.cpp | 160 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
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H A D | PlyLoader.cpp | 686 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties… in LoadFace() local 690 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
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H A D | ASELoader.cpp | 1186 unsigned int quak = 0; in ConvertMeshes() local 1188 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes() 1195 weight.mVertexId = quak; in ConvertMeshes()
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/dports/multimedia/assimp/assimp-5.1.3/test/models/SMD/ |
H A D | triangle.smd | 11 none.quak
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3D/ |
H A D | Q3DLoader.cpp | 161 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3D/ |
H A D | Q3DLoader.cpp | 158 for (unsigned int quak = 0; quak < numMeshes; ++quak) { in InternReadFile() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/ |
H A D | PlyLoader.cpp | 636 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties… in LoadFace() local 640 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/ |
H A D | PlyLoader.cpp | 644 …const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties… in LoadFace() local 648 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/ |
H A D | ASELoader.cpp | 1186 unsigned int quak = 0; in ConvertMeshes() local 1188 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes() 1195 weight.mVertexId = quak; in ConvertMeshes()
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/ |
H A D | ASELoader.cpp | 1165 unsigned int quak = 0; in ConvertMeshes() local 1167 harrypotter != mesh.mBoneVertices.end(); ++harrypotter, ++quak) { in ConvertMeshes() 1173 weight.mVertexId = quak; in ConvertMeshes()
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