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/dports/devel/upp/upp/bazaar/plugin/assimp/code/MDC/
H A DMDCLoader.cpp391 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
392 if (quak >= pcSurface->ulNumVertices) in InternReadFile()
395 quak = pcSurface->ulNumVertices-1; in InternReadFile()
401 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile()
407 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
408 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
409 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
412 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile()
415 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
416 pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL in InternReadFile()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/MDC/
H A DMDCLoader.cpp367 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
368 if (quak >= pcSurface->ulNumVertices) { in InternReadFile()
370 quak = pcSurface->ulNumVertices - 1; in InternReadFile()
375 MDC::BuildVertex(*pcFrame, pcVerts[quak], pcCVerts[quak], in InternReadFile()
379 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
380 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
381 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
384 MD3::LatLngNormalToVec3(pcVerts[quak].normal, &pcNorCur->x); in InternReadFile()
387 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
388 pcUVCur->y = ai_real(1.0) - pcUVs[quak].v; // DX to OGL in InternReadFile()
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DMDCLoader.cpp364 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
365 if (quak >= pcSurface->ulNumVertices) in InternReadFile()
368 quak = pcSurface->ulNumVertices-1; in InternReadFile()
374 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile()
380 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
381 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
382 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
385 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile()
388 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
389 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
H A DPlyLoader.cpp791 … const std::vector<PLY::PropertyInstance::ValueUnion>& quak = (*i).alProperties[iProperty].avList; in LoadFaces() local
792 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces()
795 …for (std::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.en… in LoadFaces()
H A DQ3DLoader.cpp143 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
H A DASELoader.cpp1158 unsigned int quak = 0; in ConvertMeshes() local
1160 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes()
1167 weight.mVertexId = quak; in ConvertMeshes()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DMDCLoader.cpp386 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
387 if (quak >= pcSurface->ulNumVertices) in InternReadFile()
390 quak = pcSurface->ulNumVertices-1; in InternReadFile()
396 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile()
402 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
403 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
404 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
407 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile()
410 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
411 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
H A DPlyLoader.cpp837 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty((*i).alProperties, iPrope… in LoadFaces() local
838 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces()
841 …::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a)… in LoadFaces()
H A DQ3DLoader.cpp158 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
H A DASELoader.cpp1185 unsigned int quak = 0; in ConvertMeshes() local
1187 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes()
1194 weight.mVertexId = quak; in ConvertMeshes()
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DMDCLoader.cpp386 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
387 if (quak >= pcSurface->ulNumVertices) in InternReadFile()
390 quak = pcSurface->ulNumVertices-1; in InternReadFile()
396 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile()
402 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
403 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
404 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
407 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile()
410 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
411 pcUVCur->y = 1.0f-pcUVs[quak].v; // DX to OGL in InternReadFile()
H A DPlyLoader.cpp854 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty((*i).alProperties, iPrope… in LoadFaces() local
855 pvOut->reserve(pvOut->size() + quak.size() + (quak.size()>>2u)); in LoadFaces()
858 …::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin();a != quak.end();++a)… in LoadFaces()
H A DQ3DLoader.cpp158 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
H A DASELoader.cpp1181 unsigned int quak = 0; in ConvertMeshes() local
1183 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes()
1190 weight.mVertexId = quak; in ConvertMeshes()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DMDCLoader.cpp388 uint32_t quak = pcTriangle->aiIndices[iIndex]; in InternReadFile() local
389 if (quak >= pcSurface->ulNumVertices) in InternReadFile()
392 quak = pcSurface->ulNumVertices-1; in InternReadFile()
398 MDC::BuildVertex(*pcFrame,pcVerts[quak],pcCVerts[quak], in InternReadFile()
404 pcVertCur->x = pcVerts[quak].x * AI_MDC_BASE_SCALING; in InternReadFile()
405 pcVertCur->y = pcVerts[quak].y * AI_MDC_BASE_SCALING; in InternReadFile()
406 pcVertCur->z = pcVerts[quak].z * AI_MDC_BASE_SCALING; in InternReadFile()
409 MD3::LatLngNormalToVec3( pcVerts[quak].normal, &pcNorCur->x ); in InternReadFile()
412 pcUVCur->x = pcUVs[quak].u; in InternReadFile()
413 pcUVCur->y = ai_real( 1.0 )-pcUVs[quak].v; // DX to OGL in InternReadFile()
H A DQ3DLoader.cpp160 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
H A DPlyLoader.cpp686 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties… in LoadFace() local
690 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
H A DASELoader.cpp1186 unsigned int quak = 0; in ConvertMeshes() local
1188 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes()
1195 weight.mVertexId = quak; in ConvertMeshes()
/dports/multimedia/assimp/assimp-5.1.3/test/models/SMD/
H A Dtriangle.smd11 none.quak
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Q3D/
H A DQ3DLoader.cpp161 for (unsigned int quak = 0; quak < numMeshes; ++quak) in InternReadFile() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Q3D/
H A DQ3DLoader.cpp158 for (unsigned int quak = 0; quak < numMeshes; ++quak) { in InternReadFile() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/Ply/
H A DPlyLoader.cpp636 …const std::vector<PLY::PropertyInstance::ValueUnion>& quak = GetProperty(instElement->alProperties… in LoadFace() local
640 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/Ply/
H A DPlyLoader.cpp644 …const std::vector<PLY::PropertyInstance::ValueUnion> &quak = GetProperty(instElement->alProperties… in LoadFace() local
648 …d::vector<PLY::PropertyInstance::ValueUnion>::const_iterator a = quak.begin(); a != quak.end(); ++… in LoadFace()
/dports/devel/upp/upp/bazaar/plugin/assimp/code/ASE/
H A DASELoader.cpp1186 unsigned int quak = 0; in ConvertMeshes() local
1188 harrypotter != mesh.mBoneVertices.end();++harrypotter,++quak) { in ConvertMeshes()
1195 weight.mVertexId = quak; in ConvertMeshes()
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/ASE/
H A DASELoader.cpp1165 unsigned int quak = 0; in ConvertMeshes() local
1167 harrypotter != mesh.mBoneVertices.end(); ++harrypotter, ++quak) { in ConvertMeshes()
1173 weight.mVertexId = quak; in ConvertMeshes()

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